x25_456 發表於 2011-6-15 15:25:12

做新技能樹及物品名稱問題

目前我想重新打散技能樹來做新職業
面臨到以下幾個問題
1.我已把Skill_Tree中原職業的技能全部刪除(EX祭司),但遊戲開啟時,職業技能欄中依然有那些技能,只是無法升級
2.我把服伺的技能改為以下,祭司的技能改為以下,但是轉職為祭司時,所有新增技能通通在二轉欄,一轉欄剩下那些無法升級的原職業技能
3.我新增的所有技能不知道為什麼都可以無上限的加點,雖然按確認之後技能只會分配到原技能上限也不會吃點數,但是看了很討厭...
4.重登之後無法再點技能...即使JOBLV升級

我在想技能樹的部分是否與DATA資料夾內的SKILLTREEVIEW有關?
但是我嘗試了幾次修改依然沒有效果...

以下是我的SKILLTREE

//Acolyte
4,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt#
4,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver#
4,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
4,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
4,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#

//Priest
8,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
8,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
8,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
8,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
8,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt#
8,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver#
8,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
8,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
8,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
8,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball#
8,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall#
8,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt#
8,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
8,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
8,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
8,2211,5,2222,1,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
8,2212,5,2211,2,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#

最後有兩個小問題
1.技能部分是否可以改變"單段"的傷害?(EX冰箭改為100%+25%*技能等級,不想用段數來增加傷害)
2.物品名稱是否能像物品敘述欄一樣改變顏色?idnum2itemdesctable改顏色的語法^FFFFFF這個我用在idnum2itemdisplaynametable並不適用...我想讓一些物品名稱用顏色來區分高低級的差別,是否可行?

拜託各位大大囉...
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