徵求一位腳本高手幫我修改
我已經測試過好幾次了 還是無法成功我想在這裡面 加入 防爆道具
我已經預設防爆道具了 只是 我看了 新版跟舊版的腳本
還是搞不出來
//以下設定為:防具 , 一級武器 , 二級武器 , 三級武器 , 四級武器 , { Type , Type2 }
//精煉需要的礦石
//Type = 失敗時扣多少的精練值
//Type2 = Script 判斷用勿做更改
setarray .@Item1,985,1010,1011,984,984,0,1; //一般礦石
setarray .@Item2,7619,7620,7620,7620,7620,0,2; //濃縮礦石
setarray .@Item3,6241,6240,6240,6240,6240,1,3; //高濃縮礦石
setarray .@Item4,6223,6224,6224,6224,6224,3,4; //鈣
setarray .@Item5,6225,6226,6226,6226,6226,1,4; //高密度鈣
//精煉需要的費用
setarray .@Zeny,2000,50,200,5000,20000;
//使用濃縮礦石所增加的機率
setarray .@AddRand,10,10,10,10,10;
//每多少點的素質可以增加 1% 的精練成功機率
//如要關閉此功能請設定為 0 即可
//Type = 透過素質增加的機率不可超過幾% ( 預設 10% )
//Str
setarray .@StrAddRand,0,24,30,36,42,10;
//Agi
setarray .@AgiAddRand,15,22,29,37,50,10;
//Vit
setarray .@VitAddRand,24,0,0,0,0,10;
//Int
setarray .@IntAddRand,15,20,25,30,30,10;
//Dex
setarray .@DexAddRand,17,21,27,35,37,10;
//Luk
setarray .@LukAddRand,12,12,12,12,12,10;
//防爆物品(預設為傑勒比結晶,請自行修改)
set @stone,6438; setarray .@Equip$,"頭上","衣服","左手","右手","掛披","鞋子","飾品","飾品","頭中","頭下";
for ( set @i,1; @i <= 10; set @i,@i+1 ) {
if ( getequipname(@i) ) {
setd "@EquipName"+@i+"$",.@Equip$[@i]+"–^FF0000沒有裝備物品^000000";
} else {
if ( getequipisenableref(@i) ) {
setd "@EquipName"+@i+"$",.@Equip$[@i]+"–^0000FF+"+getequiprefinerycnt(@i)+" "+getequipname(@i)+"^000000["+getitemslots(getequipid(@i))+"S]";
} else {
setd "@EquipName"+@i+"$",.@Equip$[@i]+"–^0000FF"+getequipname(@i)+"^000000["+getitemslots(getequipid(@i))+"S]";
}
}
}
if ( @RItem ) {
set @ReRItem,@RItem;
set @RItem,select("^FF0000精煉記憶位置^000000[^0000FF"+.@Equip$[@ReRItem]+"^000000]",@EquipName1$,@EquipName2$,@EquipName3$,@EquipName4$,@EquipName5$,@EquipName6$,@EquipName7$,@EquipName8$,@EquipName9$,@EquipName10$)-1;
if ( @RItem == 0 ) {
set @RItem,@ReRItem;
set @ReRItem,0;
}
} else {
set @RItem,select(@EquipName1$,@EquipName2$,@EquipName3$,@EquipName4$,@EquipName5$,@EquipName6$,@EquipName7$,@EquipName8$,@EquipName9$,@EquipName10$);
}
for ( set @i,1; @i <= 10; set @i,@i+1 ) {
setd "@EquipName"+@i+"$","";
}
if ( getequipisequiped(@RItem) == 0 ) {
mes $@RrcssNPC_Str$;
mes "這個位置還沒有裝備物品唷!";
close;
}
if ( getequipisenableref(@RItem) == 0 ) {
mes $@RrcssNPC_Str$;
mes "這個物品是無法精煉的唷!";
close;
}
if ( getequiprefinerycnt(@RItem) >= 20 ) {
mes $@RrcssNPC_Str$;
mes "這個物品已經精煉到最高等級了唷!";
close;
}
copyarray .@Item,.@Item1,7;
Refine_Rand:
set @AddRand,getequippercentrefinery(@RItem);
if(.@StrAddRand){if((getbattlestatus(getcharid(3),1)/.@StrAddRand)>.@StrAddRand){set @AddRand,@AddRand+.@StrAddRand;}else{set @AddRand,@AddRand+(getbattlestatus(getcharid(3),1)/.@StrAddRand);}}
if(.@AgiAddRand){if((getbattlestatus(getcharid(3),2)/.@AgiAddRand)>.@AgiAddRand){set @AddRand,@AddRand+.@AgiAddRand;}else{set @AddRand,@AddRand+(getbattlestatus(getcharid(3),2)/.@AgiAddRand);}}
if(.@VitAddRand){if((getbattlestatus(getcharid(3),3)/.@VitAddRand)>.@VitAddRand){set @AddRand,@AddRand+.@VitAddRand;}else{set @AddRand,@AddRand+(getbattlestatus(getcharid(3),3)/.@VitAddRand);}}
if(.@IntAddRand){if((getbattlestatus(getcharid(3),4)/.@IntAddRand)>.@IntAddRand){set @AddRand,@AddRand+.@IntAddRand;}else{set @AddRand,@AddRand+(getbattlestatus(getcharid(3),4)/.@IntAddRand);}}
if(.@DexAddRand){if((getbattlestatus(getcharid(3),5)/.@DexAddRand)>.@DexAddRand){set @AddRand,@AddRand+.@DexAddRand;}else{set @AddRand,@AddRand+(getbattlestatus(getcharid(3),5)/.@DexAddRand);}}
if(.@LukAddRand){if((getbattlestatus(getcharid(3),6)/.@LukAddRand)>.@LukAddRand){set @AddRand,@AddRand+.@LukAddRand;}else{set @AddRand,@AddRand+(getbattlestatus(getcharid(3),6)/.@LukAddRand);}}
goto Refine_Ing;
Refine_Check:
copyarray .@Item,.@Item1,7;
if ( getequippercentrefinery(@RItem) < 100 ) {
mes $@RrcssNPC_Str$+"[^0000FF"+@AddRand+"%^000000]";
mes "[原機率^FF0000"+getequippercentrefinery(@RItem)+"%^000000 , 素質增加^FF0000"+(@AddRand-getequippercentrefinery(@RItem))+"%^000000]";
mes "物品已經達到它的^FF0000安定值^000000,";
mes "繼續精煉可能會使裝備損壞,";
mes "即使這樣您還要繼續精煉嗎?";
next;
if (getequiprefinerycnt(@RItem) < 10) {
switch(select("使用^0000FF"+getitemname(.@Item1)+"^000000!","使用^0000FF"+getitemname(.@Item2)+"^000000!","使用^0000FF"+getitemname(.@Item3)+"^000000!","不了!")) {
case 1:
break;
case 2:
copyarray .@Item,.@Item2,7;
mes $@RrcssNPC_Str$;
if ( @AddRand >= 100 ) {
mes "只有精煉成功機率低於^FF0000100%^000000的物品才可以";
mes "使用^0000FF"+getitemname(.@Item)+"^000000精煉唷!";
close;
}
mes "使用^0000FF"+getitemname(.@Item)+"^000000精煉";
mes "額外增加精煉成功率^FF0000"+.@AddRand+"%^000000!";
next;
break;
case 3:
copyarray .@Item,.@Item3,7;
if ( getequiprefinerycnt(@RItem) < 8 || getequiprefinerycnt(@RItem) >= 10 ) {
mes $@RrcssNPC_Str$;
mes "只有 ^FF0000+8^000000 到 ^FF0000+10^000000 的物品才可以";
mes "使用^0000FF"+getitemname(.@Item)+"^000000精煉唷!";
close;
}
break;
case 4:
close;
}
} else {
switch(select("使用^0000FF"+getitemname(.@Item4)+"^000000!","使用^0000FF"+getitemname(.@Item5)+"^000000!","不了!")) {
case 1:
copyarray .@Item,.@Item4,7;
break;
case 2:
copyarray .@Item,.@Item5,7;
break;
case 3:
close;
}
}
}
Refine_Ing:
if (getequippercentrefinery(@RItem) < 100 || .@Item == 0 ) {
if ( ( .@Item == 4 && getequiprefinerycnt(@RItem) < 10 ) ||
( .@Item == 3 && ( getequiprefinerycnt(@RItem) < 8 || getequiprefinerycnt(@RItem) >= 10 ) ) ||
( .@Item == 2 &&getequiprefinerycnt(@RItem) >= 10 ) ||
( .@Item == 1 &&getequiprefinerycnt(@RItem) >= 10 ) ||
( .@Item == 0 ) ) {
goto Refine_Check;
}
}
if ( @AddRand >= 100 ) {
set @AddRand,100;
}
if ( .@Item == 2 ) {
set @AddRand,@AddRand+.@AddRand;
}
mes $@RrcssNPC_Str$+"[^0000FF"+@AddRand+"%^000000]";
mes "精煉 ^0000FF+"+getequiprefinerycnt(@RItem)+" "+getequipname(@RItem)+"^000000["+getitemslots(getequipid(@RItem))+"S] 這項物品";
mes "需要 ^FF0000"+getitemname(.@Item)+" 1^000000 個";
mes " 和 ^FF0000金錢 "+.@Zeny+"^000000 z";
next;
if (select("是的!","不了!")==2) {
close;
}
mes $@RrcssNPC_Str$;
mes "鏘!鏘!鏘!";
next;
if ( countitem(.@Item) < 1 || Zeny < .@Zeny ) {
mes $@RrcssNPC_Str$;
mes "抱歉您身上的物品不足!";
close;
}
set Zeny,Zeny - .@Zeny;
delitem .@Item,1;
if ( @AddRand >= rand(100) ) {
successrefitem @RItem;
if ( getequiprefinerycnt(@RItem) < 20 ) {
mes $@RrcssNPC_Str$;
mes "請問您還要繼續精煉嗎?";
next;
if (select("是的!","不了!")==1) {
goto Refine_Rand;
}
}
mes $@RrcssNPC_Str$;
mes "恭喜您物品已精煉成功了!";
} else {
mes $@RrcssNPC_Str$;
mes "抱歉您的物品精煉失敗了!";
if ( .@Item ) {
failedrefitem2 @RItem,.@Item;
} else {
failedrefitem @RItem;
}
}
close;
}
以自行完成腳本了
請板主幫忙刪帖 謝謝
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