詢問各位大大預覽試穿的功能疑問
詢問各位大大一下,伺服器使用了"預覽試穿"的功能"裝備類"頭上中下都可以預覽試穿,都有外觀上的效果
但是"時裝類"就是無法顯現試穿功能法詢問大家有沒有遇到這樣的問題!?
能說清楚一點嗎
時裝=裝備只是穿在不同地方
同一位置當裝備跟時裝都有的時候會顯示時裝而已
既然裝備可以的話那時裝應該就沒啥不行的
本帖最後由 LOVE770825 於 2016-7-16 09:23 PM 編輯
if(@equip & 1024) atcommand "@changelook 1 " + @view;
if(@equip & 2048) atcommand "@changelook 2 " + @view;
if(@equip & 4096) atcommand "@changelook 3 " + @view;給你參考!
LOVE770825 發表於 2016-7-16 09:21 PM static/image/common/back.gif
給你參考!
抱歉看不太懂這幾行的意思
我不知道@equip跟@view是不是sear的保留函數
不過正常來說
應該是check妳的欄位穿的是哪件裝備
然後用類似getiteminfo的函數去取得view值
再changelook比較正確吧
dreamsambit@gma 發表於 2016-7-16 09:34 PM static/image/common/back.gif
抱歉看不太懂這幾行的意思
我不知道@equip跟@view是不是sear的保留函數
啊...忘了他是sear,我這是ra的,他跟我用的腳本應該是同一個吧?等他回覆囉!^^
本帖最後由 louis8604031 於 2016-7-20 09:40 PM 編輯
- shop quest_shop223 -1,512:100 //生成商店,請無視這行
glemior,230,284,4 script 商城[頭飾]試戴#1 444,{ //自行設定位子,外觀
set @i,0;
mes "[頭飾製作]";
mes "請按照購買物品似的選擇";
mes "材料足夠後將直接製作";
mes "材料不足將直接提示材料";
mes "請^FF0000一次選購一種^000000頭飾";
mes "請放心選購^FF3399 查看頭飾時,不會扣除相應Zeny^000000";
callshop "quest_shop223",1;
npcshopattach "quest_shop223";
end;
OnBuyItem:
if(.BuildQuest) {
for(set .e,0; !compare(getarg(.e+1)+"","Zeny"); set .e,.e+2) {}
npcshopadditem "quest_shop223",getarg(.e+2),getarg(.e)*compare(getarg(.e+1)+"","SZeny");
setarray .Shop[.i],getarg(.e+2);
set .i,.i+1;
if(.i%20==0){sleep(1);}
goto Quest_Setup;
}
if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
mes "- 製作 ^FF0000"+getitemname(@bought_nameid)+"^000000";
mes "- 請準備好下面材料!";
for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) mes " ^0066CC" + getitemname(getarg(@i)) + "^000000 x " + ((countitem(getarg(@i))>=getarg(@i+1))? "":"") + "" + getarg(@i+1) + " [^009900" + countitem(getarg(@i)) + "^000000/^FF6600" + getarg(@i+1) + "^000000]"+( countitem(getarg(@i))>=getarg(@i+1)?" ( ^D2691E已完成^000000 )":" ( ^999999未完成^000000 )");
if(getarg(@i)) mes " ^FF1493需要製作費用^000000 " + ((Zeny>=getarg(@i))? "^FF0000":"") + "" + getarg(@i) + "^000000 "+((Zeny>=getarg(@i))? "( ^D2691E已完成^000000 )":"( ^999999金錢不足^000000 )");
mes "- 在交換條件裡寫著, 我將會給你:^0000FF";
for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " 個 " + getitemname(getarg(@i));
switch(select("- 1、製作 ^FF0000"+getitemname(@bought_nameid)+"^000000:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) || (getiteminfo(@bought_nameid,5) & 4) && @equip==0))? "- 2、試穿戴看看":"") + ":- 3、結束對話")) {
case 1:
for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
next;
mes "[頭飾製作]";
mes "你身上有 ^FF0000" + countitem(getarg(@i)) + "^000000 個 ^FF0000" + getitemname(getarg(@i)) + "^000000,我需要 ^009900" + getarg(@i+1) + "^000000 個";
mes "請補齊 ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + "^000000 個 ^FF0000" + getitemname(getarg(@i)) + "^000000 再來找我.";
emotion 53;
close;
}
if(Zeny < getarg(@i)) {
next;
mes "[頭飾製作]";
mes "你身上攜帶的金錢不足.";
mes "請補齊 ^FF0000" + (getarg(@i)-Zeny) + "Zeny差額再來找我^000000.";
emotion 53;
close;
}
for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
set Zeny,Zeny-getarg(@i);
for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
specialeffect2 154;
emotion 21;
if (compare(getarg(@i,0)+"","announce")) announce strcharinfo(0) + " 獲得了 " + getitemname(@bought_nameid) + "!",bc_all;
close;
case 2:
specialeffect2 6;
set @bottomview, getlook(3);
set @topview, getlook(4);
set @midview, getlook(5);
addtimer 1000, strnpcinfo(3)+"::On_Leave";
set @equip,getiteminfo(@bought_nameid, 5);
set @view, getiteminfo(@bought_nameid, 11);
if(@equip != -1 && @view > 0) {
if(@equip & 1) atcommand "@changelook 3 " + @view;
if(@equip & 256) atcommand "@changelook 1 " + @view;
if(@equip & 512) atcommand "@changelook 2 " + @view;
}
next;
goto OnBuyItem;
case 3:
emotion 12;
close;
}
On_Leave:
atcommand "@changelook 1 " + @topview;
atcommand "@changelook 2 " + @midview;
atcommand "@changelook 3 " + @bottomview;
set @equip,0;
set @view,0;
set @topview,0;
set @midview,0;
set @bottomview,0;
end;
OnInit:
npcshopitem "quest_shop223",0,0;
npcshopdelitem "quest_shop223",0,0;
set .BuildQuest,1;
set .i,1;
Quest_Setup:
switch(.i) {
default: set .BuildQuest,0; set .e,0; set .i,0; end;
case 1: callsub OnBuyItem,7730,30000,7731,30000,10,"SZeny",18868,1,"announce";
case 2: callsub OnBuyItem,7730,30000,7731,30000,10,"SZeny",18715,1,"announce";
case 3: callsub OnBuyItem,7730,30000,7731,30000,10,"SZeny",18649,1,"announce";
case 4: callsub OnBuyItem,7730,30000,7731,30000,10,"SZeny",18581,1,"announce";
case 5: callsub OnBuyItem,7730,30000,7731,30000,10,"SZeny",18582,1,"announce";
case 6: callsub OnBuyItem,7730,30000,7731,30000,10,"SZeny",5667,1,"announce";
}
}
//================================================================================================================//
附上腳本供大家參考解惑~ 感恩
頁:
[1]