i780112 發表於 2018-9-17 13:31:50

RathenaCN陷阱的相關疑問

有兩個問題想請教各位

1. 在RACN的skill.conf設定中

// Skill Trap Type
// On official servers if a unit is completely immune to knockback, it will still walk to the last target tile before
// stopping when inflicted by a stopping status effect (including traps like Ankle Snare and Spiderweb). All traps on
// the way will be activated.
// This does NOT include being immune to knock back from equip. This bonus only helps against knockback skills.
// 0: (official)
// 1: Stop effects in GvG/WoE make units stop immediately.
// 2: Stop effects make monsters immune to knockback / bosses stop immediately.
// 3: 1+2
skill_trap_type: 0


這段的意思是陷阱是否可以立即阻擋敵人
官方的設定為0, 即使敵方踩了陷阱, 會繼續往前直到他先前點的目標處,
且會將中間的陷阱全數觸發掉

如果我設定成3, 確實可以立即將敵人夾在原地

但問題是如果敵人穿了"防擊退"的物品(bNoKnockback)
例如布林喜德, RSX0806卡片, 就會讓人物如同官服設定一樣, 無視陷阱移動一段距離
且GVG中bNoKnockback這個屬性應該要無效, 確可以影響到陷阱的運作
請問這是否能夠不使用原碼解決

2. 這也是跟陷阱有關
在RACN的skill.conf設定中
// Can damage skill units like icewall and traps (Note 3)
// On official servers, players can damage icewalls and some traps with skills. When monsters use skills, damage
// will show on the icewalls and traps, but it is not actually substracted from the durability.
// The official setting makes it quite easy to trap MVPs, set this to 31 if you want all units to be able to
// damage skills (previous behavior).
can_damage_skill: 1


現在的陷阱如同冰牆一樣, 會被黑暗瞬間等範圍技能打到
而且會有傷害, 還能夠使用傷害技能將陷阱打掉

如果我想要改變讓陷阱無法用任何方式打掉, 只能用陷阱移除
也會一併影響到冰牆, 導致無法將冰牆打掉

請問是否有方法可以將機制改成只讓陷阱無敵, 或是提高陷阱的血量




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