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新角色名字使用正體中文 無法正常開啟新角色

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  • TA的每日心情
    郁悶
    2014-3-26 09:25 AM
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    [LV.6]常住居民II

    發表於 2013-6-23 22:48:18 | 顯示全部樓層 |閱讀模式
    EA
    私服版號: 3CeAM720
    問題內容: 其他問題
    本帖最後由 AliceSakura 於 2013-6-24 02:03 AM 編輯

    私服版號:3CeAM720 使用TXT版本 非使用SQL版本
    問題內容:新角色名字使用正體中文 無法正常開啟新角色 顯示人物創造失敗
    主程式已在臺灣官網更新到最新
    啟動檔是使用robin_RagexeRE-data_3.0tw 更新(2012-10-16)
    如果使用英文名字 新角色就能夠正常開啟
    在WIN 7 X86 版本 及 WINXP X86 版本 都一樣失敗
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  • TA的每日心情

    2020-11-19 04:46 PM
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    [LV.Master]伴壇終老

    發表於 2013-6-23 23:46:05 | 顯示全部樓層
    char_athena內設定

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  • TA的每日心情
    郁悶
    2014-3-26 09:25 AM
  • 簽到天數: 78 天

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    [LV.6]常住居民II

     樓主| 發表於 2013-6-24 01:50:07 | 顯示全部樓層
    這個是我的 char_athena的內容 請問要改那邊呢!
    -----------------------------------------------------------------
    內容如下
    -----------------------------------------------------------------
    // Athena Character configuration file.

    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.

    // Server Communication username and password.
    userid: s1
    passwd: p1

    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
    server_name: eAthena

    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server

    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 192.168.1.2

    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1

    // Login Server Port
    login_port: 6755

    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 192.168.1.2

    // Character Server Port
    char_port: 6655

    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]

    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no

    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0

    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off

    // Option to force a player to create an e-mail.
    // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
    // - Create at least 1 character
    // - Select 1 character
    // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
    // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
    // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
    // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
    // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
    //         the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
    // So, default is 0, because administrator must explain to their players before to activate this option.
    email_creation: 0

    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0

    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1

    // Display (New) in the server list.
    char_new_display: 0

    // Maximum users able to connect to the server. Set to 0 for unlimited.
    max_connect_user: 0

    // Minimum GM level that is allowed to bypass the server limit of users.
    gm_allow_level: 99

    // How often should the server save all files? (In seconds)
    // Note: Applies to all data files on TXT servers.
    // On SQL servers, it applies to guilds (character save interval is defined on the map config)
    autosave_time: 60

    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes

    // Character server flatfile database
    char_txt: save/athena.txt

    // Friends list flatfile database
    friends_txt: save/friends.txt

    // Start point, Map name followed by coordinates (x,y)
    start_point: new_1-1,53,111

    // Starting weapon for new characters
    start_weapon: 1201

    // Starting armor for new characters
    start_armor: 2301

    // Starting zeny for new characters
    start_zeny: 0

    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10

    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100

    // Name used for unknown characters
    unknown_char_name: Unknown

    // To log the character server?
    log_char: 1

    // Log Filename
    char_log_filename: log/char.log

    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no

    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1

    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

    // How many Characters are allowed per Account ? (0 = disabled)
    chars_per_account: 0

    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0

    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400

    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db

    //NOTE: The following online listing options are only for TXT servers.

    // Filename of the file which receives the online players list in text
    online_txt_filename: online.txt

    // Filename of the file which receives the online players list, but in html version
    online_html_filename: online.html

    // Choose how to display online players.
    // (sorting operation with a lot of online players can take time on a slow computer)
    // 0: no sorting (default)
    // 1: by alphabetical order of their name
    // 2: by number of their zenys
    // 3: by their base level
    // 4: by their job (and job level inside the same job)
    // 5: by alphabetical order of their actual map location
    online_sorting_option: 0

    // Choose which columns that you want display in the online files. Do the addition of these values:
    // (if value is 0, no file is done)
    // 1: name (just the name, no function like 'GM')
    // 2: job
    // 4: levels
    // 8: map name
    // 16: mapname and coordonates
    // 32: zenys
    // 64: name (with 'GM' if the player is a GM)
    // default value: 1 (only name)
    online_display_option: 1

    // minimum GM level to display 'GM' when we want to display it (default: 1)
    online_gm_display_min_level: 20

    // refresh time (in sec) of the html file in the explorer (default 20)
    online_refresh_html: 20

    import: conf/import/char_conf.txt
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  • TA的每日心情
    郁悶
    2014-3-26 09:25 AM
  • 簽到天數: 78 天

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    [LV.6]常住居民II

     樓主| 發表於 2013-6-24 02:02:47 | 顯示全部樓層
    謝謝 -樂- 我已經查閱過去的EA資料 發現這段
    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1
    -----------------------------------------------------------------------------------------------------------------------------
    改成0 就可以用中文輸入名字了 謝謝
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  • TA的每日心情
    無聊
    2024-4-18 08:16 PM
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    [LV.9]以壇為家II

    發表於 2013-6-24 12:24:53 | 顯示全部樓層
    還有一段是在
    inter_athena >default_codepage: big5
    這也會造成無法輸入中文

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