You can choose the map where the faction system will work, thus, not affecting normal PvP, Duel, GvG as well as WoE. (mapflag is 'hostile')
Uses the variable ##faction to determine what faction the target and attack source is.
Recognize allied characters in hostile maps by looking at their HP bar.
Unique auras for each faction (##USERAURA).
Scriptcommand *factionguardian for Guardian like monsters.
Players cannot chat nor see each other's name while in hostile environment
Monsters can be assigned to a faction.
複製代碼
更新歷史:
Changes:
v1.2 - You can now see the HP bar of characters in the same faction as you
v1.3 - added @hostileon , @hostileoff, and @changefaction[this time you don't need to input the name]
v1.4 - integrated with @aura mod and added new script command w/c works like *summon but the master_id is the faction id
v1.5 - Fixed the bug generated because auras are stored in a character variable while the faction is in an account variable(placed both of them in the account) and added a scriptcommand for summoning a faction guardian.
v1.6 - aura's will be seen only in hostile maps
v1.7 - Fixed the monsters' faction, Players can't see other's name and chat when in hostile environment
v1.8 - Monsters won't attack when pvp mapflag is off, the issue when players don't have a faction is now FIXED