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TA的每日心情 | 無聊 2024-4-18 08:16 PM |
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簽到天數: 533 天 連續簽到: 1 天 [LV.9]以壇為家II
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發表於 2017-9-13 02:51:47
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飛虎在天 發表於 2017-9-13 02:02 AM
我平常都會擅用(搜索)嘗試打關鍵字!也是爬文的一種方式!
一開始我發文就有注明:我是新手完全不會寫 ...
doc/script_commands.txt- Some variables are special, that is, they are already defined for you by the
- scripting engine. You can see the full list in 'src/map/script_constants.h', which
- is a file you should read, since it also allows you to replace lots of numbered
- arguments for many commands with easier to read text. The special variables most
- commonly used are all permanent character-based variables:
- Zeny - Amount of Zeny.
- Hp - Current amount of hit points.
- MaxHp - Maximum amount of hit points.
- Sp - Current spell points.
- MaxSp - Maximum amount of spell points.
- StatusPoint - Amount of status points remaining.
- SkillPoint - Amount of skill points remaining.
- BaseLevel - Character's base level.
- JobLevel - Character's job level.
- BaseExp - Amount of base experience points.
- JobExp - Amount of job experience points.
- NextBaseExp - Amount of base experience points needed to reach the next level.
- NextJobExp - Amount of job experience points needed to reach the next level.
- Weight - Amount of weight the character currently carries.
- MaxWeight - Maximum weight the character can carry.
- Sex - 0 if female, 1 if male.
- Class - Character's job.
- Upper - 0 if the character is a normal class, 1 if advanced, 2 if baby.
- BaseClass - The character's 1-1 'normal' job, regardless of Upper value.
- For example, this will return Job_Acolyte for Acolyte, Priest/Monk,
- High Priest/Champion, and Arch Bishop/Sura. If the character has not
- reached a 1-1 class, it will return Job_Novice.
- BaseJob - The character's 'normal' job, regardless of Upper value.
- For example, this will return Job_Acolyte for Acolyte,
- Baby Acolyte, and High Acolyte.
- Karma - The character's karma. Karma system is not fully functional, but
- this doesn't mean this doesn't work at all. Not tested.
- Manner - The character's manner rating. Becomes negative if the player
- utters words forbidden through the use of 'manner.txt' client-side
- file.
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