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TA的每日心情 | 擦汗 2021-1-3 02:46 PM |
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簽到天數: 360 天 連續簽到: 1 天 [LV.8]以壇為家I
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發表於 2018-1-30 13:32:15
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影片看起來不是傭兵,應該不需要再額外加 mercenary_db
所以應該是用下面這語法,你可以檢查一下腳本的寫法有沒有問題?- *summon "monster name",<monster id>{,<Time Out>{,"event label"}};
- This command will summon a monster. (see also 'monster') Unlike monsters spawned
- with other commands, this one will set up the monster to fight to protect the
- invoking character. Monster name and mob id obey the same rules as the one given
- at the beginning of this document for permanent monster spawns with the
- exceptions mentioned when describing 'monster' command.
- The effect for the skill 'Call Homunculus' will be displayed centered on the
- invoking character.
- Timeout is the time in milliseconds the summon lives, and is set default
- to 60000 (1 minute). Note that also the value 0 will set the timer to default,
- and it is not possible to create a spawn that lasts forever.
- If an event label is given, upon the monster being killed, the event label will
- run as if by 'donpcevent'.
- Returned value is the game ID of the spawned monster.
- // Will summon a dead branch-style monster to fight for the character.
- summon "--ja--",-1;
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