joe031820000 發表於 2012-4-30 15:32:32

DB 基本套裝寫法(一)

基本的套裝寫法
前提是在你會基本的修改DB

再繼續往下學
1.a+b(+c+d)=A
2355,Angel's_Protection,天使的加護,5,10000,,600,,25,,1,0x00000001,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)) { bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; } },{},{}

以天使的加護作講解示範

在每一個道具最後都會有,{},{},{}
首先講解分別
,{使用效果},{裝備效果},{卸載效果}
基本上幾乎用到"使用效果"比較多

再來講解套裝的寫法
bonus bMdef,20; if(isequipped(2116,2420,2521,5125)) { bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; } },

bonus bMdef,20
就是所謂的單一裝備的效果
if(isequipped(2116,2420,2521,5125))
為套裝式(2116,2420,2521,5125))
就是2116+2420+2521+5125+2355=一套套裝
基本上套裝式只要寫在其中一個裝備上面就可以用了
{ bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30; }
為套裝效果

再來是另外一種套裝組合

a+b=A
a+c=B
a+d=C

2772,Krieger_Ring1,華麗的勇士金戒,5,0,,0,,0,,0,0xFFFFFFFE,7,2,136,,81,0,0,{ bonus bMaxHP,300; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus bAspdRate,5; bonus bCastrate,-3; bonus bHealPower,5; if( isequipped(2720) || isequipped(2721) || isequipped(2722) || isequipped(2723) || isequipped(2724) || isequipped(2725) || isequipped(2733) ) { bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; } },{},{}

以華麗的勇士金戒來做例子

跟上面一樣
bonus bMaxHP,300; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus bAspdRate,5; bonus bCastrate,-3; bonus bHealPower,5
=單一使用效果
if( isequipped(2720) || isequipped(2721) || isequipped(2722) || isequipped(2723) || isequipped(2724) || isequipped(2725) || isequipped(2733) )

這裡就是2772+2720=A 2772+2721=B 2772+2722=C 以此類推


  
最後的{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,3; bonus bHealPower,5; }
就是套裝效果

今天先暫時打這些 時間快不夠了=ˇ=
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