簡易版隨機召喚怪物
/*-------------------------------------------------出版時間 2008/6/11
製作 by goddameit
協力\除錯 by 陳小修
-------------------------------------------------*/
prontera.gat,155,179,4 script 怪物召喚區傳送人員 877,{
if(@pvp_n_4==1){
warp "pvp_n_4-4.gat",55,165;
dispbottom "你來到第 4 召喚區,重新挑戰";
end;
}
if(@pvp_n_3==1){
warp "pvp_n_3-4.gat",55,165;
dispbottom "你來到第 3 召喚區,重新挑戰";
end;
}
if(@pvp_n_2==1){
warp "pvp_n_2-4.gat",55,165;
dispbottom "你來到第 2 召喚區,重新挑戰";
end;
}
if(@pvp_n_1==1){
warp "pvp_n_1-4.gat",55,165;
dispbottom "你來到第 1 召喚區,重新挑戰";
end;
}
set $@monsterr,rand(1,4);
warp "pvp_n_"+$@monsterr+"-4.gat",55,165;
dispbottom "你來到第 "+$@monsterr+" 召喚區";
end;
}
//===========================================================
pvp_n_3-4.gat,55,165,4 script MonsterC 877,{
set @pvp_n_3,1;
set @monsterr,rand(1002,1836);
setarray .@TriesAgain,1002,1832,1751,1502,1324,1325,1326,1327;
setarray .@TriesAgaina,1329,1330,1331,1332,1333,1334,1335,1336;
setarray .@TriesAgainb,1328,1337,1338,1339,1340,1341,1342,1343;
setarray .@TriesAgainc,1344,1345,1346,1347,1348,1349,1350,1351;
setarray .@TriesAgaind,1352,1353,1354,1355,1356,1357,1358,1359;
setarray .@TriesAgaine,1360,1361,1362,1363,1136,1137,1210,1223;
setarray .@TriesAgainf,1284,1407,1496,1501,1833,1168;
set @timq,30-@timqe;
if(@timqe<31){
for ( set .@i,1; .@i <= 8; set .@i,.@i+1 )
{
if ( @monsterr ==.@TriesAgain[.@i] )||( @monsterr ==.@TriesAgaina[.@i] )||( @monsterr ==.@TriesAgainb[.@i] )||( @monsterr ==.@TriesAgainc[.@i] )||
( @monsterr ==.@TriesAgaind[.@i] )||( @monsterr ==.@TriesAgaine[.@i] )||( @monsterr ==.@TriesAgainf[.@i] )
{
dispbottom "召喚失敗!!!";
dispbottom "點數不扣!!!";
set @timqe,@timqe-1;
dispbottom "剩下"+@timq+"次";
end;
}
}
atcommand "@killmonster";
atcommand "@monster "+@monsterr;
dispbottom "召喚!!!";
dispbottom "怪物編碼 "+@monsterr;
set @timqe,@timqe+1;
dispbottom "召喚"+@timqe+"次了,剩下"+@timq+"次";
end;
}
dispbottom "強制回去!!!";
set @timqe,0;
set @pvp_n_3,0;
atcommand "@killmonster";
warp "prontera.gat",155,174;
end;
}
//===========================================================
pvp_n_2-4.gat,55,165,4 script MonsterB 877,{
set @pvp_n_2,1;
set @monsterr,rand(1002,1836);
setarray .@TriesAgain,1002,1832,1751,1502,1324,1325,1326,1327;
setarray .@TriesAgaina,1329,1330,1331,1332,1333,1334,1335,1336;
setarray .@TriesAgainb,1328,1337,1338,1339,1340,1341,1342,1343;
setarray .@TriesAgainc,1344,1345,1346,1347,1348,1349,1350,1351;
setarray .@TriesAgaind,1352,1353,1354,1355,1356,1357,1358,1359;
setarray .@TriesAgaine,1360,1361,1362,1363,1136,1137,1210,1223;
setarray .@TriesAgainf,1284,1407,1496,1501,1833,1168;
set @timq,30-@timqe;
if(@timqe<31){
for ( set .@i,1; .@i <= 8; set .@i,.@i+1 )
{
if ( @monsterr ==.@TriesAgain[.@i] )||( @monsterr ==.@TriesAgaina[.@i] )||( @monsterr ==.@TriesAgainb[.@i] )||( @monsterr ==.@TriesAgainc[.@i] )||
( @monsterr ==.@TriesAgaind[.@i] )||( @monsterr ==.@TriesAgaine[.@i] )||( @monsterr ==.@TriesAgainf[.@i] )
{
dispbottom "召喚失敗!!!";
dispbottom "點數不扣!!!";
set @timqe,@timqe-1;
dispbottom "剩下"+@timq+"次";
end;
}
}
atcommand "@killmonster";
atcommand "@monster "+@monsterr;
dispbottom "召喚!!!";
dispbottom "怪物編碼 "+@monsterr;
set @timqe,@timqe+1;
dispbottom "召喚"+@timqe+"次了,剩下"+@timq+"次";
end;
}
dispbottom "強制回去!!!";
set @timqe,0;
set @pvp_n_2,0;
atcommand "@killmonster";
warp "prontera.gat",155,174;
end;
}
//===========================================================
pvp_n_1-4.gat,55,165,4 script MonsterA 877,{
set @pvp_n_1,1;
set @monsterr,rand(1002,1836);
setarray .@TriesAgain,1002,1832,1751,1502,1324,1325,1326,1327;
setarray .@TriesAgaina,1329,1330,1331,1332,1333,1334,1335,1336;
setarray .@TriesAgainb,1328,1337,1338,1339,1340,1341,1342,1343;
setarray .@TriesAgainc,1344,1345,1346,1347,1348,1349,1350,1351;
setarray .@TriesAgaind,1352,1353,1354,1355,1356,1357,1358,1359;
setarray .@TriesAgaine,1360,1361,1362,1363,1136,1137,1210,1223;
setarray .@TriesAgainf,1284,1407,1496,1501,1833,1168;
set @timq,30-@timqe;
if(@timqe<31){
for ( set .@i,1; .@i <= 8; set .@i,.@i+1 )
{
if ( @monsterr ==.@TriesAgain[.@i] )||( @monsterr ==.@TriesAgaina[.@i] )||( @monsterr ==.@TriesAgainb[.@i] )||( @monsterr ==.@TriesAgainc[.@i] )||
( @monsterr ==.@TriesAgaind[.@i] )||( @monsterr ==.@TriesAgaine[.@i] )||( @monsterr ==.@TriesAgainf[.@i] )
{
dispbottom "召喚失敗!!!";
dispbottom "點數不扣!!!";
set @timqe,@timqe-1;
dispbottom "剩下"+@timq+"次";
end;
}
}
atcommand "@killmonster";
atcommand "@monster "+@monsterr;
dispbottom "召喚!!!";
dispbottom "怪物編碼 "+@monsterr;
set @timqe,@timqe+1;
dispbottom "召喚"+@timqe+"次了,剩下"+@timq+"次";
end;
}
dispbottom "強制回去!!!";
set @timqe,0;
set @pvp_n_1,0;
atcommand "@killmonster";
warp "prontera.gat",155,174;
end;
}
//====================================================================
pvp_n_4-4.gat,55,165,4 script MonsterD 877,{
set @pvp_n_4,1;
set @monsterr,rand(1002,1836);
setarray .@TriesAgain,1002,1832,1751,1502,1324,1325,1326,1327;
setarray .@TriesAgaina,1329,1330,1331,1332,1333,1334,1335,1336;
setarray .@TriesAgainb,1328,1337,1338,1339,1340,1341,1342,1343;
setarray .@TriesAgainc,1344,1345,1346,1347,1348,1349,1350,1351;
setarray .@TriesAgaind,1352,1353,1354,1355,1356,1357,1358,1359;
setarray .@TriesAgaine,1360,1361,1362,1363,1136,1137,1210,1223;
setarray .@TriesAgainf,1284,1407,1496,1501,1833,1168;
set @timq,30-@timqe;
if(@timqe<31){
for ( set .@i,1; .@i <= 8; set .@i,.@i+1 )
{
if ( @monsterr ==.@TriesAgain[.@i] )||( @monsterr ==.@TriesAgaina[.@i] )||( @monsterr ==.@TriesAgainb[.@i] )||( @monsterr ==.@TriesAgainc[.@i] )||
( @monsterr ==.@TriesAgaind[.@i] )||( @monsterr ==.@TriesAgaine[.@i] )||( @monsterr ==.@TriesAgainf[.@i] )
{
dispbottom "召喚失敗!!!";
dispbottom "點數不扣!!!";
set @timqe,@timqe-1;
dispbottom "剩下"+@timq+"次";
end;
}
}
atcommand "@killmonster";
atcommand "@monster "+@monsterr;
dispbottom "召喚!!!";
dispbottom "怪物編碼 "+@monsterr;
set @timqe,@timqe+1;
dispbottom "召喚"+@timqe+"次了,剩下"+@timq+"次";
end;
}
dispbottom "強制回去!!!";
set @timqe,0;
set @pvp_n_4,0;
atcommand "@killmonster";
warp "prontera.gat",155,174;
end;
}
pvp_n_4-4.gat mapflag pvp off
pvp_n_3-4.gat mapflag pvp off
pvp_n_2-4.gat mapflag pvp off
pvp_n_1-4.gat mapflag pvp off 沙發嗎?
抓下來用看看~謝謝大大無私分享 沙 發 = =?
你 說 啥 啊 沙發就是頭香
頭香就是第一個:110: :109: 喔 喔 ~ 先 別 複 製 啊
我 要 調 整 同個作者 幫你推一下 順便看看腳本^^ -ˇ-加油歐
回覆 1樓的 goddameit 的帖子
感謝分 想@@這是腳本還是物品呢??
回覆 7樓的 321555 的帖子
NPC ~ 讓 玩 家 無 聊 玩 玩 的 看看先 抓抓來玩玩看好了 簡易版??有多簡易呢
我來複製看看><" 不知 會是啥樣的劇本? 簡易 易懂? 謝謝分享
回覆 1樓的 goddameit 的帖子
抓下來用看看~謝謝大大無私分享 請跟枯枝差別在..?:L 謝謝樓主分享^___^"(小弟抓來做其他腳本的範本xD) 謝謝大大分享!!我可以放到我私服裡面玩