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TA的每日心情 | 慵懶 2020-7-2 07:05 PM |
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簽到天數: 71 天 連續簽到: 1 天 [LV.6]常住居民II
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測試版本:e A 3Ceam[Trunk]
腳本名稱:益智問答函數 - <b>
- Smart_Ox_Function(1,$@TQanswerWarpMap_1$,$@TQQzgame_1$,5,"$@TQanswerWarpQT_1[ DISCUZ_CODE_0 ]quot;,"$@TQanswerWarpQTN_1[ DISCUZ_CODE_0 ]quot;,"$@TQanswerWarpQAA_1",$@TQSleepTime_1,$@TQESleepTime_1,"$@TQanswerWarpQAAA_1","$@TQanswerWarpXyC_1","$@TQanswerWarpXyOX_1",$@TQanswerOverWarpMap_1$,"$@TQanswerOverWarpXy_1",$@eqrestmap_1$,"$@eqrestmapxy_1");
- </b>
複製代碼 解說:
1等於該場編號((設定方便用))
$@TQanswerWarpMap_1$等於遊戲執行地圖
$@TQQzgame_1$等於測驗名稱
5等於題數(如果自己本身設置的題數不夠 會自動結束
$@TQanswerWarpQT_1$等於問題變數前串
$@TQanswerWarpQTN_1$等於問題選項或者提示變數前串
$@TQanswerWarpQAA_1等於問題類型變數前串(OX題目類型是2 選擇題類型是1
$@TQSleepTime_1等於開始前等待的秒數(關閉入場前)
$@TQESleepTime_1等於問題結束或者問題公布答案的時間
$@TQanswerWarpQAAA_1等於問題答案變數前串 OX題只有1跟2 選擇題有1~4
$@TQanswerWarpXyC_1等於選擇題判定的傳送座標變數前串
格式為:X1 X2 Y1 Y2
$@TQanswerWarpXyOX_1等於OX題判定的傳送座標變數前串
格式為:X1 X2 Y1 Y2
$@TQanswerOverWarpMap_1$等於益智問答結束後所傳送到的地圖
$@TQanswerOverWarpXy_1等於益智問答結束後所傳送到的地圖座標[1]=X [2]=Y
$@eqrestmap_1$等於休息地圖 必須慎改
$@eqrestmapxy_1等於休息地圖XY設定
以下為設置示範- - Script Smart_Ox_Set -1,{
- OnInit:
- Set $@TQQzgame_1$,"巴嘎益智測驗";
- //選擇題
- setarray $@TQanswerWarpXyC_1[1],313,320,80,59,325,333,81,59,337,345,81,59,349,356,80,59;
- //OX題
- setarray $@TQanswerWarpXyOX_1[1],125,137,291,279,143,155,291,279;
- set $@TQanswerWarpMap_1$,"quiz_01";
- set $@TQanswerOverWarpMap_1$,"job_cru";
- setArray $@TQanswerOverWarpXy_1[1],18,74;
- Set $@eqrestmap_1$,"job_wiz";
- setArray $@eqrestmapxy_1[1],103,108;
- set $@TQSleepTime_1,10;//秒
- set $@TQESleepTime_1,10;//秒
- setarray $@TQanswerWarpQT_1$[1],"請問,艾爾之光2010/8/19日會出甚麼職業呢!!?","請問,煩人柳丁的FaceBook為下列哪一項呢?(http://facebook.com/選項)","請問本服的內褲博物館是否為內褲超人所開?","哆啦A夢的結局為下列哪一項(藤子不二雄親手畫)","請問本服的名稱是?","請問本服是否有開放黃金蟲卡片";
- setarray $@TQanswerWarpQAA_1[1],1,1,2,1,1,2;
- setarray $@TQanswerWarpQTN_1$[1],"1.艾索德 2.蕾娜 3.雷文 4.愛莎","1.annoyingorangve 2.annoyingorangea 3.annoyingorangeaa 4.annoyingorange","是或否","1.哆啦A夢被未來的大雄發明 2.哆啦A夢不再回來 3.哆啦A夢因為相反藥水而回來 4.沒結局","1.音符仙境 2.反叛仙境 3.Villain Wonderland 4.Village Wonderland","是或否";
- setarray $@TQanswerWarpQAAA_1[1],2,4,2,4,3,2;
- end;
- }
複製代碼 實際執行: - - Script Smart_Ox_Openning_1 -1,{
- OnMinute00:
- OnMinute10:
- OnMinute20:
- OnMinute30:
- OnMinute40:
- OnMinute50:
- announce "【 "+$@TQQzgame_1$+" 】:Twps",15;
- Set $@joineq_1,1;
- Set $@gameinfo_1,Smart_Ox_Function(1,$@TQanswerWarpMap_1$,$@TQQzgame_1$,5,"$@TQanswerWarpQT_1[ DISCUZ_CODE_2 ]quot;,"$@TQanswerWarpQTN_1[ DISCUZ_CODE_2 ]quot;,"$@TQanswerWarpQAA_1",$@TQSleepTime_1,$@TQESleepTime_1,"$@TQanswerWarpQAAA_1","$@TQanswerWarpXyC_1","$@TQanswerWarpXyOX_1",$@TQanswerOverWarpMap_1$,"$@TQanswerOverWarpXy_1",$@eqrestmap_1$,"$@eqrestmapxy_1");
- if($@gameinfo_1==-1){
- announce "【 "+$@TQQzgame_1$+" 】:設置錯誤囉",15;
- }
- if($@gameinfo_1==-2){
- announce "【 "+$@TQQzgame_1$+" 】:人數不足",15;
- }
- if($@gameinfo_1==-5){
- announce "【 "+$@TQQzgame_1$+" 】:全數淘汰",15;
- }
- if($@gameinfo_1==1){
- announce "【 "+$@TQQzgame_1$+" 】:謝謝參與",15;
- }
- Set $@joineq_1,0;
- }
- jawaii.gat,195,233,6 script 益智問答人員 82,{
- Mes "["+Strnpcinfo(0)+"]";
- Mes "我能為您服務?";
- Menu "報名益智問答",a1,"不小心碰到",leave;
- a1:
- If($@joineq_1==1)Warp $@eqrestmap_1$,$@eqrestmapxy_1[1],$@eqrestmapxy_1[2];
- close;
- leave:
- close;
- OnInit:
- waitingroom "反派仙境益智人員",0;
- end;
- }
複製代碼
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