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[這主題已經被回收了,購買前請三思] 特效問題

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  • TA的每日心情
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    2015-7-1 01:42 AM
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    [LV.6]常住居民II

    發表於 2010-11-3 00:25:22 | 顯示全部樓層 |閱讀模式
    怎麼再NPC裡加入特效
    如:我按轉殖  
    人物邊就會跑出我設定技能特效
    特效結束就轉殖成功
    我用重力聖人裡面那個特效指令是過    沒顯示
    要怎麼加入



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  • TA的每日心情
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    2019-8-18 04:57 PM
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    [LV.Master]伴壇終老

    發表於 2010-11-3 00:32:38 | 顯示全部樓層
    *specialeffect <effect number>{,<send_target>}{,"<NPC Name>"};

    This command will display special effect with the given number, centered on the
    specified NPCs coordinates, if any. For a full list of special effect numbers
    known see 'doc/effect_list.txt'. Some effect numbers are known not to work in
    some client releases. (Notably, rain is absent from any client executables
    released after April 2005.)

    <NPC name> parameter will display <effect number> on another NPC. If the NPC
    specified does not exist, the command will do nothing. When specifying an NPC,
    <send_target> must be specified when specifying an <NPC Name>, specifying AREA
    will retain the default behavior of the command.

            // this will make the NPC "John Doe#1"
            // show the effect "EF_HIT1" specified by
            // Jane Doe. I wonder what John did...
            mes "[Jane Doe]";
            mes "Well, I never!";
            specialeffect EF_HIT1,AREA,"John Doe#1";
            close;

    ---------------------------------------

    *specialeffect2 <effect number>{,<send_target>}{,"<Player Name>"};

    This command behaves identically to the 'specialeffect', but the effect will be
    centered on the invoking character's sprite.

    <Player name> parameter will display <effect number> on another Player than the
    one currently attached to the script. Like with specialeffect, when specifying
    a player, <send_target> must be supplied, specifying AREA will retain the default
    behavior of the command.
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