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TA的每日心情 | 怒 2021-5-15 11:39 PM |
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簽到天數: 161 天 連續簽到: 1 天 [LV.7]常住居民III
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EA
私服版號: |
SeAr_1.10.114 |
問題內容: |
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本帖最後由 jhg681291 於 2014-4-24 07:40 PM 編輯
請問一下 這個到底是怎麼回事= =
我從RA論壇上找了許多腳本 在SEAR上可以使用 但是這個腳本不能使用
好像出在 explode這個指令上
我覺得好像與標籤也有關係到 因為我在SEAR找不到 OnWhisperGlobal 跟 OnLoginCmnd
- - script LOGIN -1,{
- //OnWhisperGlobal:
- //OnLoginCmnd:
- OnPCLoginEvent:
- sleep2 1000 + .Rest * 60000;
- set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2);
- if(.@i >= (#LastDailyReward + .MinWait)){
- if(.@i < #LastDailyReward + .MaxWait){
- set #DRewardCon, #DRewardCon + 1;
- } else {
- set #DRewardCon, 1;
- }
- set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? getarraysize(.Rewards$) : #DRewardCon;
- explode(.@TT$,.Rewards$[.@g],"|");
- if(.Mode & 1 && .@TT$[4]){
- explode(.@XT$,.@TT$[4],":");
-
- for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 2){
- getitem atoi(.@XT$[.@x]), atoi(.@XT$[.@x+1]);
- message strcharinfo(0),"Recived "+ .@XT$[.@x+1] +" "+ getitemname( atoi(.@XT$[.@x]));
- }
- }
- if(.Mode & 2 && .@TT$[0]){
- setd getd(.@TT$[1]),getd(.@TT$[1]) + atoi(.@TT$[0]);
- message strcharinfo(0),"Recived "+ .@TT$[0] +" "+ .@TT$[1];
- }
- if(.Mode & 4 && (.@TT$[2] || .@TT$[3])) getexp atoi(.@TT$[2]),atoi(.@TT$[3]);
- if(.Mode & 8){
- for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){
- if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3];
- }
- }
- message strcharinfo(0),"每日登入獎勵, 第 "+#DRewardCon+" 天"+((#DRewardCon > 1)?"s":"")+" in a row.";
- set #LastDailyReward, .@i;
- } else {
- set .@days,(#LastDailyReward + .MinWait - .@i)/60/24;
- set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24;
- set .@mins,(#LastDailyReward + .MinWait - .@i)%60;
- }
- end;
- OnInit:
- //Basic Settings
- // 1: Item | 2: "Points" | 4: Exp
- // 8: Gain Buffs Every X Consecutive Days logged in
- // (a bit value, e.g. 3 = Items & Points from Multi)
- set .Mode,1 + 2 + 4 + 8;
- //To Enable @ Command '@loginreward' unslash next lines
- // * Needs extra commands for typos
- // bindatcmd("loginreward" ,"LOGIN::OnLoginCmnd",0,99);
- //Minimum Minuets Between Collecting Daily Reward
- // Day: 22*60 - 24*60
- // Week: 10080
- set .MinWait,1320;
- //Minuets Before Lose Consecutive Daily Reward
- // Day: 48*60 - 50*60
- // Week: 20160
- set .MaxWait,3000;
- //Number of mins after logging before collecting prize
- set .Rest,0;
- // Consecutive Days Buff
- // Each buff contains 4 variables (32 Total Max)
- // <Type>,<Days>,<Duration>,<Rate>, // Buff 1
- // <Type>,<Days>,<Duration>,<Rate>, // Buff 2
- // ...;
- //
- // Example: 188,7,45,3
- // -Every 7th consecutive day logged in Player gains +3 Str for 45 mins
- //
- // Type is 188, which references which SC_ to use, SC_INCSTR in this example
- // -For a full list of SC_ visit the db/const.txt
- // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28....
- // Duration is buff duration is Minuits, in this example 45 mins
- // Rate is buff strength, in this example player gains 3 Str
- setarray .BuffInfo ,188,7,45,3 // +3 Str for 45 Mins Every 7th Day
- ,194,4,45,25 // +25 Hit for 45 Mins Every 4th Day
- ,198,10,60,10 // +10% Hp for 60 Mins Every 10th Day
- ,257,9,120,50; // +50% Exp for 120 Mins Every 9th Day
- // Daily Prize items (max 128 days):
- // "<Points>|<PointType>|<BaseExp>|<JobExp>|<itemID-1>:<amount-1>:<itemID-2>:<amount-2>...etc", // Day 1
- // "<Points>|<PointType>|<BaseExp>|<JobExp>|<itemID-1>:<amount-1>:<itemID-2>:<amount-2>...etc" // Day 2
- // ...;
- // Total length of any days string must be 255 or shorter
- // * If players login longer than the last set
- // day, they will keep getting the last prize.
- setarray .Rewards$,
- "0|Zeny|0|0|512:1", // Day 1: 1 Apple
- "0|Zeny|0|0|513:1", // Day 2: 2 Bananas
- "1000|Zeny", // Day 3: 1000 Zeny
- "0|Zeny|100|50", // Day 4: 100 Base 50 Job Exp
- "1|#ExamplePoint|0|0|512:1"; // Day 5: 1 Apple + 2 Bananas + 1 #ExamplePoint
- end;
- }
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