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TA的每日心情 | 開心 2019-8-18 04:57 PM |
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簽到天數: 2148 天 連續簽到: 1 天 [LV.Master]伴壇終老
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發表於 2009-7-30 22:11:59
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1
參 考 資 料 夾 warp
2
只 給 你 語 法
剩 下 自 己 想*warpparty "<mapname>",<x>,<y>,<party_id>;
Warps a party to specified map and coordinate given the party ID, which you can get with
getcharid(1). You can also request another party id given a member's name with getcharid(1,<player_name>).
You can use the following "map names" for special warping behaviour:
Random: All party members are randomly warped in their current map (as if they
all used a fly wing)
SavePointAll: All party members are warped to their respective save point.
SavePoint: All party members are warped to the save point of the currently
attached player (will fail if there's no player attached).
Leader: All party members are warped to the leader's position. The leader must
be online and in the current map-server for this to work.
Example:
mes "[Party Warper]";
mes "Here you go!";
close2;
set @id,getcharid(1);
warpparty "prontera",150,100,@id;
close; |
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