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[EA]魔物改變大小的方法

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  • TA的每日心情
    慵懶
    2010-6-22 01:40 AM
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    [LV.1]初來乍到

    發表於 2009-9-13 19:19:41 | 顯示全部樓層 |閱讀模式
    最近想新增一隻王,不過想改變他的大小....
    爬文也沒爬到相關的....
    想問有沒有甚麼方法改變魔物大小,一被召喚出來就以巨大化登場~?

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    該用戶從未簽到

    發表於 2009-9-13 19:21:49 | 顯示全部樓層
    指令召換出來就可以 變大 變小..........
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  • TA的每日心情
    開心
    2024-9-22 07:14 PM
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    [LV.7]常住居民III

    發表於 2009-9-13 19:24:23 | 顯示全部樓層
    ** Create a permanent monster spawn:

    <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>

    Map name is the name of the map the monsters will spawn on. x,y are the
    coordinates where the mob should spawn. If xs and ys are non-zero, they
    specify the diameters of a spawn-rectangle area who's center is x,y.
    Putting zeros instead of these coordinates will spawn the monsters randomly.
    Note this is only the initial spawn zone, as mobs random-walk, they are free
    to move away from their specified spawn region.

    Monster name is the name the monsters will have on screen, and has no relation
    whatsoever to their names anywhere else. It's the mob id that counts, which
    identifies monster record in 'mob_db.txt' database of monsters. If the mob name
    is given as "--ja--", the 'japanese name' field from the monster database is
    used, (which, in eAthena, actually contains an english name) if it's "--en--",
    it's the 'english name' from the monster database (which contains an uppercase
    name used to summon the monster with a GM command).

    If you add 20000 to the monster ID, the monster will be spawned in a 'big
    version', (monster size class will increase) and if you add 10000, the 'tiny
    version' of the monster will be created. However, this method is deprecated
    and not recommended, as the values to add can change at a later time (20000
    and 10000 actually stand for 2*MAX_MOB_DB and MAX_MOB_DB respectively, which
    is defined on mob.h, and can change in the future as more mobs are created).
    The recommended way to change a mob's size is to use the event-field (see
    below).

    Amount is the amount of monsters that will be spawned when this command is
    executed, it is affected by spawn rates in 'battle_athena.conf'.

    Delay1 and delay2 are the monster respawn delays - the first one counts the time
    since a monster defined in this spawn was last respawned and the second one
    counts the time since the monster of this spawn was last killed. Whichever turns
    out to be higher will be used. If the resulting number is smaller than a random
    value between 5 and 10 seconds, this value will be used instead. (Which is
    normally the case if both delay values are zero.) The times are given in
    1/1000ths of a second.

    You can specify a custom level to use for the mob different from the one of
    the database by adjoining the level after the name with a comma. eg:
    "Poring,50" for a name will spawn a monster with name Poring and level 50.

    Event is a script event to be executed when the mob is killed. The event must
    be in the form "NPCName::OnEventName" to execute, and the event name label
    should start with "On". As with all events, if the NPC is an on-touch npc, the
    player who triggers the script must be within 'trigger' range for the event to
    work.

    The Event field can be used alternatively to specify other mob properties. Use
    2 to specify that the mob should be small, 4 for big monsters, and 8 for
    special ai mobs (which by default attack other monsters instead of players).
    You can add these, so using 10 will spawn small monsters that attack other
    mobs (if you specify both 2 and 4, the small version takes priority).
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  • TA的每日心情
    慵懶
    2010-6-22 01:40 AM
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    [LV.1]初來乍到

     樓主| 發表於 2009-9-13 19:26:01 | 顯示全部樓層
    2# 01010
    我的意思是他原本就是巨大化...
    不需要打指令...
    有方法更改嗎?
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  • TA的每日心情
    慵懶
    2010-6-22 01:40 AM
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    [LV.1]初來乍到

     樓主| 發表於 2009-9-13 19:29:59 | 顯示全部樓層
    3# pan00017
    大....大師!!
    請問這個是甚麼!?
    我還沒很有私服知識...不太懂那是甚麼 ...
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  • TA的每日心情
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    2024-9-22 07:14 PM
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    [LV.7]常住居民III

    發表於 2009-9-13 19:32:21 | 顯示全部樓層
    3# pan00017
    大....大師!!
    請問這個是甚麼!?
    我還沒很有私服知識...不太懂那是甚麼 ...
    ee9498899 發表於 2009-9-13 07:29 PM

    不管你懂或不懂

    請先試著去翻譯他
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    奮斗
    2020-10-3 11:40 PM
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    [LV.6]常住居民II

    發表於 2009-9-13 19:57:20 | 顯示全部樓層
    #5
    孩子 那是英文阿.....XD
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  • TA的每日心情
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    [LV.1]初來乍到

     樓主| 發表於 2009-9-13 20:02:41 | 顯示全部樓層
    好吧!! 我跟你拼了"英文"!!!
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