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  • TA的每日心情
    開心
    2016-2-8 08:45 PM
  • 簽到天數: 8 天

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    [LV.3]偶爾看看II

    發表於 2009-10-4 23:26:01 | 顯示全部樓層 |閱讀模式
    我的攻城人員...打進去但是..都沒有寶箱...等好幾天 也有貢獻囉
    就是沒有 有人可以跟我說問題在哪嘛~"
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  • TA的每日心情
    開心
    2018-12-14 06:21 PM
  • 簽到天數: 123 天

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    [LV.7]常住居民III

    發表於 2009-10-8 20:08:43 | 顯示全部樓層
    腳本問題..
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    該用戶從未簽到

    發表於 2009-10-9 20:16:39 | 顯示全部樓層
    使用全新版本來自己改就不會有這問題
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  • TA的每日心情
    無聊
    2013-2-11 10:30 PM
  • 簽到天數: 480 天

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    [LV.9]以壇為家II

    發表於 2009-10-9 23:03:57 | 顯示全部樓層
    你確定
    你會攻城嗎?
    :72:
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  • TA的每日心情
    開心
    2016-2-8 08:45 PM
  • 簽到天數: 8 天

    連續簽到: 1 天

    [LV.3]偶爾看看II

     樓主| 發表於 2009-10-13 02:13:41 | 顯示全部樓層
    本帖最後由 abokm1234 於 2009-10-13 02:34 AM 編輯

    我上一版的..寶箱沒問題 他有出現..但是一換EA13912 寶箱 就都不會出現囉
    =.=...


    1. // Treasure Room Spawn Template
    2. //============================================================
    3. - script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{
    4. end;
    5. OnClock0001:
    6. // Do nothing if this script is the template.
    7. if (strnpcinfo(1) == "Gld_Trea_Spawn") end;

    8. // If there is no owner, do nothing.
    9. if (!GetCastleData(strnpcinfo(2),1)) end;
    10. // Is there Economy in this castle?
    11. set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;
    12. // Set information
    13. if (strnpcinfo(2) == "aldeg_cas01") {
    14.   set .@treasurebox,1324;
    15.   setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
    16.   setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
    17. }
    18. else if (strnpcinfo(2) == "aldeg_cas02") {
    19.   set .@treasurebox,1326;
    20.   setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
    21.   setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
    22. }
    23. else if (strnpcinfo(2) == "aldeg_cas03") {
    24.   set .@treasurebox,1328;
    25.   setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
    26.   setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
    27. }
    28. else if (strnpcinfo(2) == "aldeg_cas04") {
    29.   set .@treasurebox,1330;
    30.   setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
    31.   setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
    32. }
    33. else if (strnpcinfo(2) == "aldeg_cas05") {
    34.   set .@treasurebox,1332;
    35.   setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
    36.   setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
    37. }
    38. else if (strnpcinfo(2) == "gefg_cas01") {
    39.   set .@treasurebox,1334;
    40.   setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
    41.   setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
    42. }
    43. else if (strnpcinfo(2) == "gefg_cas02") {
    44.   set .@treasurebox,1336;
    45.   setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
    46.   setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
    47. }
    48. else if (strnpcinfo(2) == "gefg_cas03") {
    49.   set .@treasurebox,1338;
    50.   setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
    51.   setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
    52. }
    53. else if (strnpcinfo(2) == "gefg_cas04") {
    54.   set .@treasurebox,1340;
    55.   setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
    56.   setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
    57. }
    58. else if (strnpcinfo(2) == "gefg_cas05") {
    59.   set .@treasurebox,1342;
    60.   setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
    61.   setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
    62. }
    63. else if (strnpcinfo(2) == "payg_cas01") {
    64.   set .@treasurebox,1344;
    65.   setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
    66.   setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
    67. }
    68. else if (strnpcinfo(2) == "payg_cas02") {
    69.   set .@treasurebox,1346;
    70.   setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
    71.   setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
    72. }
    73. else if (strnpcinfo(2) == "payg_cas03") {
    74.   set .@treasurebox,1348;
    75.   setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
    76.   setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
    77. }
    78. else if (strnpcinfo(2) == "payg_cas04") {
    79.   set .@treasurebox,1350;
    80.   setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
    81.   setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
    82. }
    83. else if (strnpcinfo(2) == "payg_cas05") {
    84.   set .@treasurebox,1352;
    85.   setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
    86.   setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
    87. }
    88. else if (strnpcinfo(2) == "prtg_cas01") {
    89.   set .@treasurebox,1354;
    90.   setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
    91.   setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
    92. }
    93. else if (strnpcinfo(2) == "prtg_cas02") {
    94.   set .@treasurebox,1356;
    95.   setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
    96.   setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
    97. }
    98. else if (strnpcinfo(2) == "prtg_cas03") {
    99.   set .@treasurebox,1358;
    100.   setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
    101.   setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
    102. }
    103. else if (strnpcinfo(2) == "prtg_cas04") {
    104.   set .@treasurebox,1360;
    105.   setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
    106.   setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
    107. }
    108. else if (strnpcinfo(2) == "prtg_cas05") {
    109.   set .@treasurebox,1362;
    110.   setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
    111.   setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
    112. }
    113. // Add custom Guild Castles here.
    114. else {
    115.   end;
    116. }
    117. // Apply investment to Eco. and Def. Only happens if there were investments made.
    118. // Permanent Development can only happen once per day.
    119. if (GetCastleData(strnpcinfo(2),4)) {
    120.   set .@Economy,GetCastleData(strnpcinfo(2),2);
    121.   SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014));
    122.   if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100;
    123. }
    124. if (GetCastleData(strnpcinfo(2),5)) {
    125.   set .@Defence,GetCastleData(strnpcinfo(2),3);
    126.   SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
    127.   if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100;
    128. }
    129. // Reset daily investment limits.
    130. setcastledata strnpcinfo(2),4,0;
    131. setcastledata strnpcinfo(2),5,0;
    132. // Spawn boxes in proper order.
    133. for (set .@i,0; .@i <= .@Treasure ; set .@i,.@i+1) {
    134.   // set treasure box ID
    135.   set .@boxid, .@treasurebox + (.@i+2) % 2;
    136.   set .@box,1 << .@i;
    137.   // Spawn or do not spawn chests if one already exists.
    138.   if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {
    139.    monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"寶物箱子",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;
    140.    setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
    141.   }
    142. }
    143. end;
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