Will return 1 if the item equipped on the invoking character in the specified
equipment slot is refinable, and 0 if it isn't. For a list of equipment slots
see 'getequipid'.
if (getequipisenableref(EQI_HEAD_TOP)) goto L_Refine;
mes "[Refiner]";
mes "I can't refine this hat!...";
close;
L_Refine:
mes "[Refiner]";
mes "Ok I can refine this";
close;