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TA的每日心情 | 開心 2020-10-27 09:10 PM |
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發表於 2011-3-30 18:43:11
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R601支援R版的部分有提升嗎 ?
rodreancast 發表於 2011-3-30 11:56 AM
我也不知道...看不太懂英文,不如我把英文貼上來給你看吧
r597 *The exp.txt was updated with official exp requirements
-for third job levels 99 to 150 for base and 50 for job levels.
-These come from jRO since their still using the old classic tables
-and just added onto them.
*Updated the item_db.txt document to give info about additional job_equip masks,
-upper masks and how they work, and added item types.
*The AB_ANCILLA skill was fixed to correctly take 30% of your MaxSP. Not current
SP.
*The LG_HESPERUSLIT skill was added but only partly works as ill finish the rest
later.
-The temporarly code allows using the skill without the need of banding with
other
-Royal Guards and is set to do 3 regular hits. This will not stay and will be
finished
-in the future.
*Updated SR_KNUCKLEARROW
-Ranged decreased from 9 to 7 cells.
-Knuckback increased from 2 to 5 cells.
-Added a 1 second aftercast delay.
*Fixed SR_LIGHTNINGWALK, SR_GENTLETOUCH_ENERGYGAIN, and SR_GENTLETOUCH_CHARGE to
-take a % of your MaxHP. Not your current HP.
*Added a 1 second aftercast delay to SR_WINDMILL.
*Updated SR_GATEOFHELL, tho its not complete, it does work good enough for now.
-Ranged is now affected by skill level.
-Now consumes 11% of your MaxSP at level 1 to 20% MaxSP at level 10.
-Base ratio is now 500% * Skill Level for max of 5000% at level 10.
-Current amount of HP is supposed to affect damage, but ill readd that part
later.
*SR_ASSIMILATEPOWER and SR_POWERVELOCITY now requires 10 SP to use.
*SR_GENTLETOUCH_CHANGE and SR_GENTLETOUCH_REVITALIZE is now targetable.
-Other players can now be buffed with these skills, but they will not stack.
-When buffing other players, the cast requirement will still take a % of your
MaxHP, not the other players.
*SR_RIDEINLIGHTNING updated and now deals 200% * Skill Level.
*WM_METALICSOUND has been updated.
-Now deals 2 to 4 sub-hits (divides damage between hits) depending on skill
level.
-WM_LESSON now increases the damage by 55% per level.
*WM_SOUND_OF_DESTRUCTION full recode started.
-Currently works and deals a splash damage around the targeted enemy and deals
250% ATK.
-It removes Min and Wan buffs by a reduceable % chance, but the part of the code
is disabled until fully checked.
*SO_EL_CONTROL now has a cast time of 2 seconds.
*SO_SUMMON_AGNI, SO_SUMMON_AQUA, SO_SUMMON_VENTUS, and SO_SUMMON_TERA have been
updated.
-Aftercast delay has been removed since their never was one. Cooldown lowered to
5 seconds.
r598 * Fixed an issue in shadowform: some case the damage wasn't just redirrected but
also applied.
* Fixed SR_ASSIMILATEPOWER do not consume own spirits.
* Fixed the life time of spirits transfered by SR_POWERVELOCITY.
* Fixed a bloodsucker related warning.
* Fixed White Imprison's chance reduction.
* Caster of cursed circle can no longer attack.
* LG_HESPERUSLIT fails if BANDING is not activated.
* Fixed a typo in pc.c
* Fixed some power of 2 in doc/item_db.txt
* Some small cleanup.
r599 *Fixed the sleep resistance formula back to normal.
-Deep Sleep now uses its own seprate resistance formula.
*Disabled WM_REVERBERATION and WM_POEMOFNETHERWORLD.
-These skills have been found highly unstable and is being
-recommanded for a total recode. Well soon be pulling all
-the code out for these 2 skills to redo them.
*SO_VARETYR_SPEAR now has a SP requirement of 83.
-Thats the required SP for level 5, tho we dont know
-the requirement for level 1 - 4.
*SO_EL_CURE SP % requirement now shows in the client.
r600 * Fixed some configure script related issues.
r601 *Fixed Genetic made HP and SP pots from recovering
-incorrect amounts of HP and SP.
-Other minor tweaks in item_db.txt
*Preadded support for crafting throwable medium and large
-Genetic HP and SP pots. They will be disabled until the
-Change Material bugs is fixed.
*NC_FLAMELAUNCHER and LG_CANNONSPEAR are now fully officialy coded.
-Both skills now use the line algorithm that Sharp Shooting and North Wind use.
-The old code was left in, but disabled until I decide what to do with them
later.
*NC_AXETORNADO now is a 5x5 RoE around the caster.
-iRO Wiki claims its a 7x7 at levels 3 - 5, but the damage in the 7x7 area is
weaker
-then in the 3x3 to 5x5 area. Will need to confirm later before coding.
*SR_RAMPAGEBLASTER is now fully official.
*SR_GATEOFHELL is very close to official.
-Damage is now correctly devided between the 7 hits.
-Players lost HP now affects the damage.
-Skill is now cast interuptable.
-Now works more officially and stable for GM's.
-Only coding thats missing is the adding damage from the amount of consumed SP
-and damage increase according to your base level.
*SO_FIREWALK and SO_ELECTRICWALK now correctly deals damage in a 1x1 AoE on
every cell
-the Sorcerer walks on. (Was dealing 3x3 before bug fix)
*SO_CLOUDKILL now deals poison element damage.
*SO_POISON_BUSTER now deals a splash RoE around the target.
-RoE sizes is set to the same as Spore Explosion since it uses the same
animation and
-I have no info on the official RoE size except that it exists.
*SO_WARMER is now a fire element skill even tho its just used for healing.
*GN_CART_TORNADO is now more up to date using iRo Wiki Data.
-Official damage formula.
*GN_CARTCANNON now closer to official using iRO Wiki data.
-Damage formula was added.
-Now deals a splash damage RoE around the target up to 7x7.
-Cast time now depends on the skill level.
-Fixed a bug that made it use the line algorithm when it shouldnt.
*GN_SPORE_EXPLOSION fixed to deal its splash RoE damage around the target a
-little more correctly.
*Removed some unneeded code from the skill_db.txt |
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