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log、CHAR綁定失敗、map無法連接

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  • TA的每日心情

    2022-6-12 03:32 PM
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    [LV.6]常住居民II

    發表於 2013-6-2 16:27:55 | 顯示全部樓層 |閱讀模式
    EA
    私服版號: 3CEAM [R720]
    問題內容: SQL問題
    本帖最後由 PuPu 於 2013-6-6 12:43 PM 編輯

    問題是這樣的,當我全部把它設置127.0.0.1可以正常的開機

    當我使用此摸擬器教學時
    1. 使用本架設程式的新手,改IP方式:(開啟下列檔案,找到箭頭後面的部分,將127.0.0.1改為你的對外連線IP或是NO-IP即可)

    2. conf\char_athena.conf -> char_ip: 127.0.0.1
    3. conf\map_athena.conf -> map_ip: 127.0.0.1
    複製代碼
    ,則會出現《log、Char》則會出現這個
    1. make_listen_bind:綁定失敗 <socke #1, code10049>!
    複製代碼
    map則會出現
    1. make_connection:連接失敗 <socket #2, code 10061>!
    複製代碼
    我也參考WI-FI無線但是很悲劇的,路由器並不是自己購買的,因家裡有無線網路且數據機也有換過,反而無法參照教學,
    網路上也找不到此《VDSL2 P883》驅動軟體,還是要自己去買一個路由器再裝去,這樣會有效嗎?


    順便附圖:
    char


    login


    map:



    以下代碼:
    char_athena
    1. // Athena Character configuration file.

    2. // Note: "Comments" are all text on the right side of a double slash "//"
    3. // Whatever text is commented will not be parsed by the servers, and serves
    4. // only as information/reference.

    5. // Server Communication username and password.
    6. userid: s1
    7. passwd: p1

    8. // Server name, use alternative character such as ASCII 160 for spaces.
    9. // NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
    10. server_name: eAthena

    11. // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    12. wisp_server_name: Server

    13. // Login Server IP
    14. // The character server connects to the login server using this IP address.
    15. // NOTE: This is useful when you are running behind a firewall or are on
    16. // a machine with multiple interfaces.
    17. //login_ip: 127.0.0.1

    18. // The character server listens on the interface with this IP address.
    19. // NOTE: This allows you to run multiple servers on multiple interfaces
    20. // while using the same ports for each server.
    21. //bind_ip: 127.0.0.1

    22. // Login Server Port
    23. login_port: 6900

    24. // Character Server IP
    25. // The IP address which clients will use to connect.
    26. // Set this to what your server's public IP address is.
    27. char_ip: jiying520.zapto.org

    28. // Character Server Port
    29. char_port: 6121

    30. //Time-stamp format which will be printed before all messages.
    31. //Can at most be 20 characters long.
    32. //Common formats:
    33. // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    34. // %H:%M:%S (hour:minute:second, 24 hour format)
    35. // %d/%b/%Y (day/Month/year)
    36. //For full format information, consult the strftime() manual.
    37. //timestamp_format: [%d/%b %H:%M]

    38. //If redirected output contains escape sequences (color codes)
    39. stdout_with_ansisequence: no

    40. //Makes server output more silent by ommitting certain types of messages:
    41. //1: Hide Information messages
    42. //2: Hide Status messages
    43. //4: Hide Notice Messages
    44. //8: Hide Warning Messages
    45. //16: Hide Error and SQL Error messages.
    46. //32: Hide Debug Messages
    47. //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    48. console_silent: 0

    49. // Console Commands
    50. // Allow for console commands to be used on/off
    51. // This prevents usage of >& log.file
    52. console: off

    53. // Option to force a player to create an e-mail.
    54. // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
    55. // - Create at least 1 character
    56. // - Select 1 character
    57. // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
    58. // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
    59. // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
    60. // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
    61. // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
    62. //         the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
    63. // So, default is 0, because administrator must explain to their players before to activate this option.
    64. email_creation: 0

    65. // Type of server.
    66. // No functional side effects at the moment.
    67. // Displayed next to the server name in the client.
    68. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    69. char_maintenance: 0

    70. // Enable or disable creation of new characters.
    71. // Now it is actually supported [Kevin]
    72. char_new: 1

    73. // Display (New) in the server list.
    74. char_new_display: 0

    75. // Maximum users able to connect to the server. Set to 0 for unlimited.
    76. max_connect_user: 0

    77. // Minimum GM level that is allowed to bypass the server limit of users.
    78. gm_allow_level: 99

    79. // How often should the server save all files? (In seconds)
    80. // Note: Applies to all data files on TXT servers.
    81. // On SQL servers, it applies to guilds (character save interval is defined on the map config)
    82. autosave_time: 60

    83. // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    84. save_log: yes

    85. // Character server flatfile database
    86. char_txt: save/athena.txt

    87. // Friends list flatfile database
    88. friends_txt: save/friends.txt

    89. // Start point, Map name followed by coordinates (x,y)
    90. start_point: new_1-1,53,111

    91. // Starting weapon for new characters
    92. start_weapon: 1201

    93. // Starting armor for new characters
    94. start_armor: 2301

    95. // Starting zeny for new characters
    96. start_zeny: 888888

    97. // Size for the fame-lists
    98. fame_list_alchemist: 10
    99. fame_list_blacksmith: 10
    100. fame_list_taekwon: 10

    101. // Guild earned exp modifier.
    102. // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    103. // to 200, the guild receives double the player's taxed exp.
    104. guild_exp_rate: 100

    105. // Name used for unknown characters
    106. unknown_char_name: Unknown

    107. // To log the character server?
    108. log_char: 1

    109. // Log Filename
    110. char_log_filename: log/char.log

    111. // Allow or not identical name for characters but with a different case (upper/lower):
    112. // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    113. name_ignoring_case: no

    114. // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    115. // NOTE: Applies to character, party and guild names.
    116. // 0: no restriction (default)
    117. // 1: only letters/symbols in 'char_name_letters' option.
    118. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    119. char_name_option: 0

    120. // Set the letters/symbols that you want use with the 'char_name_option' option.
    121. // Note: Don't add spaces unless you mean to add 'space' to the list.
    122. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

    123. // How many Characters are allowed per Account ? (0 = disabled)
    124. chars_per_account: 0

    125. // Restrict character deletion by BaseLevel
    126. // 0: no restriction (players can delete characters of any level)
    127. // -X: you can't delete chars with BaseLevel <= X
    128. // Y: you can't delete chars with BaseLevel >= Y
    129. // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    130. char_del_level: 0

    131. // Amount of time in seconds by which the character deletion is delayed.
    132. // Default: 86400 (24 hours)
    133. // NOTE: Requires client 2010-08-03aragexeRE or newer.
    134. char_del_delay: 0

    135. // What folder the DB files are in (item_db.txt, etc.)
    136. db_path: db

    137. //NOTE: The following online listing options are only for TXT servers.

    138. // Filename of the file which receives the online players list in text
    139. online_txt_filename: online.txt

    140. // Filename of the file which receives the online players list, but in html version
    141. online_html_filename: online.html

    142. // Choose how to display online players.
    143. // (sorting operation with a lot of online players can take time on a slow computer)
    144. // 0: no sorting (default)
    145. // 1: by alphabetical order of their name
    146. // 2: by number of their zenys
    147. // 3: by their base level
    148. // 4: by their job (and job level inside the same job)
    149. // 5: by alphabetical order of their actual map location
    150. online_sorting_option: 0

    151. // Choose which columns that you want display in the online files. Do the addition of these values:
    152. // (if value is 0, no file is done)
    153. // 1: name (just the name, no function like 'GM')
    154. // 2: job
    155. // 4: levels
    156. // 8: map name
    157. // 16: mapname and coordonates
    158. // 32: zenys
    159. // 64: name (with 'GM' if the player is a GM)
    160. // default value: 1 (only name)
    161. online_display_option: 1

    162. // minimum GM level to display 'GM' when we want to display it (default: 1)
    163. online_gm_display_min_level: 20

    164. // refresh time (in sec) of the html file in the explorer (default 20)
    165. online_refresh_html: 20

    166. import: conf/import/char_conf.txt
    複製代碼
    login_athena
    1. // Athena Login Server configuration file.
    2. // Translated by Peter Kieser <[email protected]>

    3. // Note: "Comments" are all text on the right side of a double slash "//"
    4. // Whatever text is commented will not be parsed by the servers, and serves
    5. // only as information/reference.

    6. // The login server listens on the interface with this IP address.
    7. // NOTE: This allows you to run multiple servers on multiple interfaces
    8. // while using the same ports for each server.
    9. bind_ip: jiying520.zapto.org

    10. // Login Server Port
    11. login_port: 6900

    12. //Time-stamp format which will be printed before all messages.
    13. //Can at most be 20 characters long.
    14. //Common formats:
    15. // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    16. // %H:%M:%S (hour:minute:second, 24 hour format)
    17. // %d/%b/%Y (day/Month/year)
    18. //For full format information, consult the strftime() manual.
    19. //timestamp_format: [%d/%b %H:%M]

    20. //If redirected output contains escape sequences (color codes)
    21. stdout_with_ansisequence: no

    22. //Makes server output more silent by ommitting certain types of messages:
    23. //1: Hide Information messages
    24. //2: Hide Status messages
    25. //4: Hide Notice Messages
    26. //8: Hide Warning Messages
    27. //16: Hide Error and SQL Error messages.
    28. //32: Hide Debug Messages
    29. //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    30. console_silent: 0

    31. // Console Commands
    32. // Allow for console commands to be used on/off
    33. // This prevents usage of >& log.file
    34. console: off

    35. // Can you use _M/_F to make new accounts on the server?
    36. new_account: yes

    37. // Account registration flood protection system
    38. // allowed_regs is the number of registrations allowed in time_allowed (in seconds)
    39. allowed_regs: 1
    40. time_allowed: 10

    41. // Log Filename. All operations received by the server are logged in this file.
    42. login_log_filename: log/login.log

    43. // To log the login server?
    44. // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
    45. log_login: yes

    46. // Indicate how to display date in logs, to players, etc.
    47. date_format: %Y-%m-%d %H:%M:%S

    48. // Indicate the minimum GM level of player that the server accepts to connection.
    49. // 0: all players (normal player are 0. it's default), 1-99: GM level at least with level x
    50. min_level_to_connect: 0

    51. // Starting additional sec from now for the limited time at creation of account
    52. // -1: new account are created with UNlimited time (default value)
    53. // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
    54. start_limited_time: -1

    55. // Check The clientversion set in the clientinfo ?
    56. check_client_version: no

    57. // What version we would allow to connect? (if the options above is enabled..)
    58. client_version_to_connect: 20

    59. // Store passwords as MD5 hashes instead of plaintext ?
    60. // NOTE: Will not work with clients that use <passwordencrypt>
    61. use_MD5_passwords: no

    62. // Ipban features (SQL only)
    63. ipban.enable: yes
    64. //ipban.sql.db_hostname: 127.0.0.1
    65. //ipban.sql.db_port: 3306
    66. //ipban.sql.db_username: ragnarok
    67. //ipban.sql.db_password: ragnarok
    68. //ipban.sql.db_database: ragnarok
    69. //ipban.sql.codepage:
    70. //ipban.sql.ipban_table: ipbanlist
    71. // Dynamic password failure ipban system
    72. ipban.dynamic_pass_failure_ban: yes
    73. ipban.dynamic_pass_failure_ban_interval: 5
    74. ipban.dynamic_pass_failure_ban_limit: 7
    75. ipban.dynamic_pass_failure_ban_duration: 5

    76. // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
    77. // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
    78. // Players will still be able to login if an ipban entry exists but the expiration time has already passed.
    79. ipban_cleanup_interval: 60

    80. // Interval (in minutes) to execute a DNS/IP update. Disabled by default.
    81. // Enable it if your server uses a dynamic IP which changes with time.
    82. //ip_sync_interval: 10

    83. // DNS Blacklist Blocking
    84. // If enabled, each incoming connection will be tested against the blacklists
    85. // on the specified dnsbl_servers (comma-separated list)
    86. use_dnsbl: no
    87. dnsbl_servers: dnsbl.deltaanime.net

    88. // Which account engine to use.
    89. // 'auto' selects the first engine available (txt, sql, then others)
    90. // (defaults to auto)
    91. account.engine: auto

    92. // Account data storage configuration
    93. // TXT
    94. account.txt.account_db: save/account.txt
    95. account.txt.case_sensitive: no
    96. // SQL
    97. account.sql.db_hostname: 127.0.0.1
    98. account.sql.db_port: 3306
    99. account.sql.db_username: qstylepupu
    100. account.sql.db_password: jxxxxxx
    101. account.sql.db_database: main
    102. account.sql.codepage:
    103. account.sql.case_sensitive: no
    104. account.sql.account_db: login
    105. account.sql.accreg_db: global_reg_value

    106. import: conf/inter_athena.conf
    107. import: conf/import/login_conf.txt
    複製代碼
    inter_athena
    1. // Athena InterServer configuration.

    2. // Options for both versions

    3. // Log Inter Connections, etc.?
    4. log_inter: 1

    5. // Inter Log Filename
    6. inter_log_filename: log/inter.log

    7. // Level range for sharing within a party
    8. party_share_level: 10


    9. // TXT version options only

    10. // Storage flatfile database, used for Karfa storage.
    11. storage_txt: save/storage.txt

    12. // Party flatfile database, for party names, members and other party info.
    13. party_txt: save/party.txt

    14. // Hotkeys flatfile database, where character skill shortcuts are stored.
    15. hotkeys_txt: save/hotkeys.txt

    16. // Guild flatfile database, for guild names, members, and other guild info.
    17. guild_txt: save/guild.txt

    18. // Pet flatfile database, for pet names, and other pet info.
    19. pet_txt: save/pet.txt

    20. // Homunculus flatfile database, for homunculus information.
    21. homun_txt: save/homun.txt

    22. // Castle flatfile database, for emperium war castles, etc.
    23. castle_txt: save/castle.txt

    24. // Status change flatfile database, for status changes that are saved between sessions.
    25. scdata_txt: save/scdata.txt

    26. // Mapserver permanent script variables ($-type)
    27. mapreg_txt: save/mapreg.txt


    28. // SQL version options only

    29. // You can specify the codepage to use in your mySQL tables here.
    30. // (Note that this feature requires MySQL 4.1+)
    31. default_codepage: big5


    32. // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
    33. // Under windows, you want to use 127.0.0.1.  If you see a message like
    34. // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
    35. // and you have localhost, switch it to 127.0.0.1

    36. // Global SQL settings
    37. // overriden by local settings when the hostname is defined there
    38. // (currently only the login-server reads/obeys these settings)
    39. sql.db_hostname: 127.0.0.1
    40. sql.db_port: 3306
    41. sql.db_username: qstylepupu
    42. sql.db_password: j6103180
    43. sql.db_database: main
    44. sql.codepage:

    45. // MySQL Character SQL server
    46. char_server_ip: 127.0.0.1
    47. char_server_port: 3306
    48. char_server_id: qstylepupu
    49. char_server_pw: jxxxxxxx
    50. char_server_db: main

    51. // MySQL Map SQL Server
    52. map_server_ip: 127.0.0.1
    53. map_server_port: 3306
    54. map_server_id: qstylepupu
    55. map_server_pw: jxxxxxx
    56. map_server_db: main

    57. // MySQL Log SQL Database
    58. log_db_ip: 127.0.0.1
    59. log_db_port: 3306
    60. log_db_id: qstylepupu
    61. log_db_pw: jxxxxxxx
    62. log_db_db: logs
    63. log_codepage:

    64. // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
    65. // this is meant for people who KNOW their stuff, and for some reason want to change their
    66. // database layout. [CLOWNISIUS]

    67. // ALL MySQL Database Table names

    68. // Login Database Tables
    69. loginlog_db: loginlog

    70. // Char Database Tables
    71. char_db: char
    72. hotkey_db: hotkey
    73. scdata_db: sc_data
    74. cart_db: cart_inventory
    75. inventory_db: inventory
    76. charlog_db: charlog
    77. storage_db: storage
    78. reg_db: global_reg_value
    79. skill_db: skill
    80. interlog_db: interlog
    81. memo_db: memo
    82. guild_db: guild
    83. guild_alliance_db: guild_alliance
    84. guild_castle_db: guild_castle
    85. guild_expulsion_db: guild_expulsion
    86. guild_member_db: guild_member
    87. guild_skill_db: guild_skill
    88. guild_position_db: guild_position
    89. guild_storage_db: guild_storage
    90. party_db: party
    91. pet_db: pet
    92. friend_db: friends
    93. mail_db: mail
    94. auction_db: auction
    95. quest_db: quest

    96. // Map Database Tables
    97. item_db_db: item_db
    98. item_db2_db: item_db2
    99. mob_db_db: mob_db
    100. mob_db2_db: mob_db2
    101. mapreg_db: mapreg

    102. //Use SQL item_db and mob_db for the map server
    103. use_sql_db: no

    104. // Nick for sending mainchat
    105. // messages like whisper
    106. main_chat_nick: Main

    107. import: conf/import/inter_conf.txt
    複製代碼
    xxx的部分為密碼,但是每個都是正確的。



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    開心
    2021-12-17 05:30 AM
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    [LV.7]常住居民III

    發表於 2013-6-2 17:40:16 | 顯示全部樓層
    你電腦是接到VDSL2 P883來連線?
    回復 支持 反對

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  • TA的每日心情

    2022-6-12 03:32 PM
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    [LV.6]常住居民II

     樓主| 發表於 2013-6-2 17:58:52 | 顯示全部樓層
    pan00017 發表於 2013-6-2 05:40 PM
    你電腦是接到VDSL2 P883來連線?

    摁 是的!!!

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    2015-3-16 06:27 AM
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    [LV.9]以壇為家II

    發表於 2013-6-2 19:03:53 | 顯示全部樓層
    PuPu 發表於 2013-6-2 05:58 PM
    摁 是的!!!

    開始->執行 輸入cmd

    按 附屬應用程式 的 命令提示字元

    輸入ipconfig

    找到 預設閘道

    將此IP位置輸入瀏覽器試試
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  • TA的每日心情

    2013-6-6 12:08 AM
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    [LV.2]偶爾看看I

    發表於 2013-6-3 19:51:51 | 顯示全部樓層
    f003002 發表於 2013-6-2 07:03 PM
    開始->執行 輸入cmd

    按 附屬應用程式 的 命令提示字元

    不好意思,因為那隻違規問題昨天無法回復。

    可以進去,但是帳號、密碼admin無法登入

    回復 支持 反對

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  • TA的每日心情
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    2015-3-16 06:27 AM
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    [LV.9]以壇為家II

    發表於 2013-6-3 20:53:00 | 顯示全部樓層
    a9345099 發表於 2013-6-3 07:51 PM
    不好意思,因為那隻違規問題昨天無法回復。

    可以進去,但是帳號、密碼admin無法登入

    你可以
    翻開說明書重設密碼

    請教種花電信如何重設密碼
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    [LV.7]常住居民III

    發表於 2013-6-3 21:37:43 | 顯示全部樓層
    中華的預設帳號密碼都是user
    你試試看
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  • TA的每日心情

    2013-6-6 12:08 AM
  • 簽到天數: 4 天

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    [LV.2]偶爾看看I

    發表於 2013-6-3 21:38:56 | 顯示全部樓層
    本帖最後由 a9345099 於 2013-6-3 10:43 PM 編輯


    [/table]摁,以找到說明書了,也成功登入…選單卻是英文= =


    pan00017 發表於 2013-6-3 09:37 PM
    中華的預設帳號密碼都是user
    你試試看


    --------------------

    已經登入了!!! 目前翻說明書

    說明寫說:在EXTRNAL PORT START 欄位輸入開始PORT,在EXTRNAL PORT ENT 輸入結束以及伺服器IP,是不是下面這樣子:

    EXTRNAL PORT START 在EXTRNAL PORT ENTProtocol
    EXTRNAL PORT START在EXTRNAL PORT ENT
    6900 XXX.XXX.X.X:6900 TCP 6900 XXX.XXX.X.X:6900
    5121 XXX.XXX.X.X:5121  TCP 5121 XXX.XXX.X.X:5121
    6121 XXX.XXX.X.X:6121  TCP  6121 XXX.XXX.X.X:6121
    80 XXX.XXX.X.X:80  TCP  80  XXX.XXX.X.X:80
    3306 XXX.XXX.X.X:3306  TCP  3306 XXX.XXX.X.X:3306


    如果照這樣使用,點選確認後會跑出「There is no application is selected」,然而我跑去GOOGLE翻譯...
    責翻譯出:「有沒有申請被選定」…




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  • TA的每日心情
    開心
    2015-3-16 06:27 AM
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    [LV.9]以壇為家II

    發表於 2013-6-4 11:49:38 | 顯示全部樓層
    a9345099 發表於 2013-6-3 09:38 PM
    [/table]摁,以找到說明書了,也成功登入…選單卻是英文= =

    http://okayro.com/thread-248484-1-1.html
    看看這篇
    這些選單都大同小異

    還有
    請截圖,不要這樣貼
    IP有WAN/LAN,你這樣我看不出來是什麼

    照著版上的教學做
    有問題再截圖貼出你改了哪裡
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  • TA的每日心情

    2013-6-6 12:08 AM
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    [LV.2]偶爾看看I

    發表於 2013-6-4 18:21:22 | 顯示全部樓層
    f003002 發表於 2013-6-4 11:49 AM
    http://okayro.com/thread-248484-1-1.html
    看看這篇
    這些選單都大同小異

    OK了,我最後把他用成固定IP。

    沒記錯種花電信有個固定IP可以使用,在網路連線的帳號"帳號@ip.hinte.net",變成固定ip以後,
    在使用「ipconfig」或者使用「查詢IP工具」再進入預設閘道裡面,把IP打一打填上6900、5121、6121。

    問題已解決,剩下等候帳號回來=口=。

    感謝幫忙Q_Q

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