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註冊時間2007-8-31
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TA的每日心情 | 難過 2010-5-27 01:01 PM |
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簽到天數: 4 天 連續簽到: 0 天 [LV.2]偶爾看看I
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版本ea11312 請問以下腳本是哪邊岀錯了 ???
因為是要限制10轉才能重置的 我自己用了之後 (( 人物是10轉的 ))
不管幾等 點了都會是給2125點 這樣會變成洗點 問題在哪邊.....
請大大幫忙解答 感謝 = ="
prt_in.gat,45,109,4 script 10轉重置人員 124,{
mes "[10轉重置人員]";
mes "你好,我專門負責10轉重置屬性";
if (Llv ==9) goto mainmenu;
if( BaseLevel<99 ) goto No;
mes "不過...你沒10轉耶...";
mes "我實在幫不了你,請你繼續努力吧";
close;
mainmenu:
mes "你想重置哪個項目呢?";
next;
goto nor;
nor:
set @COST,1000000;
menu "屬性 - 100w Zeny",M_2,"有點BUG勿點 - 100w Zeny",M_3,"取消",L_End;
M_1:
if(firstpet == 1) goto LAlche01;
if (Zeny<@COST) goto nomoney;
mes "[重置人員]";
mes "已經重置好了";
mes "^FF3355請好好分配^000000";
if (getskilllv(142)>0) set @usernewskill142,1;
if (getskilllv(143)>0) set @usernewskill143,1;
if (getskilllv(144)>0) set @usernewskill144,1;
if (getskilllv(145)>0) set @usernewskill145,1;
if (getskilllv(146)>0) set @usernewskill146,1;
if (getskilllv(147)>0) set @usernewskill147,1;
if (getskilllv(148)>0) set @usernewskill148,1;
if (getskilllv(149)>0) set @usernewskill149,1;
if (getskilllv(150)>0) set @usernewskill150,1;
if (getskilllv(151)>0) set @usernewskill151,1;
if (getskilllv(152)>0) set @usernewskill152,1;
if (getskilllv(153)>0) set @usernewskill153,1;
if (getskilllv(154)>0) set @usernewskill154,1;
if (getskilllv(155)>0) set @usernewskill155,1;
if (getskilllv(156)>0) set @usernewskill156,1;
if (getskilllv(157)>0) set @usernewskill157,1;
set Zeny,Zeny-@COST;
ResetSkill;
set SkillPoint,SkillPoint-9;
skill 1,9,0;
if (@usernewskill142>0) skill 142,1,0;
if (@usernewskill143>0) skill 143,1,0;
if (@usernewskill144>0) skill 144,1,0;
if (@usernewskill145>0) skill 145,1,0;
if (@usernewskill146>0) skill 146,1,0;
if (@usernewskill147>0) skill 147,1,0;
if (@usernewskill148>0) skill 148,1,0;
if (@usernewskill149>0) skill 149,1,0;
if (@usernewskill150>0) skill 150,1,0;
if (@usernewskill151>0) skill 151,1,0;
if (@usernewskill152>0) skill 152,1,0;
if (@usernewskill153>0) skill 153,1,0;
if (@usernewskill154>0) skill 154,1,0;
if (@usernewskill155>0) skill 155,1,0;
if (@usernewskill156>0) skill 156,1,0;
if (@usernewskill157>0) skill 157,1,0;
close;
M_2:
if (Zeny<@COST) goto nomoney;
mes "[10轉重置人員]";
mes "已經重置好了";
mes "^FF3355請好好分配^000000";
set Zeny,Zeny-@COST;
ResetStatus;
set StatusPoint,0;
set StatusPoint,2125;
close;
BBS1:
set StatusPoint,StatusPoint+50;
close;
BBS2:
set StatusPoint,StatusPoint+100;
close;
BBS3:
set StatusPoint,StatusPoint+150;
close;
BBS4:
set StatusPoint,StatusPoint+200;
close;
BBS5:
set StatusPoint,StatusPoint+250;
close;
BBS6:
set StatusPoint,StatusPoint+300;
close;
BBS7:
set StatusPoint,StatusPoint+350;
close;
BBS8:
set StatusPoint,StatusPoint+400;
close;
BBS9:
set StatusPoint,StatusPoint+450;
close;
BBS10:
set StatusPoint,StatusPoint+500;
close;
BBS11:
set StatusPoint,StatusPoint+550;
close;
BBS12:
set StatusPoint,StatusPoint+600;
close;
BBS13:
set StatusPoint,StatusPoint+650;
close;
BBS14:
set StatusPoint,StatusPoint+700;
close;
BBS15:
set StatusPoint,StatusPoint+750;
close;
BBS16:
set StatusPoint,StatusPoint+800;
close;
BBS17:
set StatusPoint,StatusPoint+850;
close;
BBS18:
set StatusPoint,StatusPoint+900;
close;
BBS19:
set StatusPoint,StatusPoint+950;
close;
LAlche01:
if((countitem(9030)==1)||(countitem(9031)==1)||(countitem(9032)==1)||(countitem(9033)==1)||(countitem(9034)==1)||(countitem(9035)==1)||(countitem(9036)==1)||(countitem(9037)==1)||(countitem(9038)==1)||(countitem(9039)==1)) goto LAlche02;
mes "[10轉重置人員]";
mes "嘿, 你不是有一個人工生命體么?";
mes "把艾普里歐帶來才能洗點哦";
close;
LAlche02:
mes "[10轉重置人員]";
mes "你是個有人工生命體的煉金術士吧";
mes "很抱歉地告訴你當你擁有它的時候不能洗點";
mes "如果你真的想洗點的話就必須把人工生命體交給我, 我將把它還給煉金術士工會";
next;
menu "好吧,拿去吧.",LAlche03,"不,我改變主意了...",LEnd;
LAlche03:
mes "[10轉重置人員]";
if (Zeny<@COST) goto NeedZenys;
if(countitem(9030)==1) delitem 9030,1;
if(countitem(9031)==1) delitem 9031,1;
if(countitem(9032)==1) delitem 9032,1;
if(countitem(9033)==1) delitem 9033,1;
if(countitem(9034)==1) delitem 9034,1;
if(countitem(9035)==1) delitem 9035,1;
if(countitem(9036)==1) delitem 9036,1;
if(countitem(9037)==1) delitem 9037,1;
if(countitem(9038)==1) delitem 9038,1;
if(countitem(9039)==1) delitem 9039,1;
mes "好了, 我們開始吧.. !";
mes "你可以去煉金術士工會取回你的人工生命體.";
set Zeny,Zeny-@COST;
ResetSkill;
set SkillPoint,SkillPoint-9;
skill 1,9,0;
set firstpet,0;
close;
nomoney:
mes "[10轉重置人員]";
mes "你的金錢不足啊!";
mes "需要高額的金錢才為你重置點數";
mes "是希望你能夠審慎研究配點";
mes "并珍惜所有!";
close;
M_3:
mes "[10轉重置人員]";
mes "你確定要這麼做嗎?";
mes "之前所辛苦練成將化為泡沫了!";
mes "你確定?";
menu "我確定!",L10,"算了",LEnd;
L2:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,100;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L3:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,150;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L4:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,200;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L5:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,250;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L6:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,300;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L7:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,350;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L8:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,400;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L9:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,450;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L10:
if (Zeny<@COST) goto nomoney;
set Zeny,Zeny-@COST;
resetskill;
set SkillPoint,0;
set StatusPoint,0;
set JobLevel,1;
jobchange 4001;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L11:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,550;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L12:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,600;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L13:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,650;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L14:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,700;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L15:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,750;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L16:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,800;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L17:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,850;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L18:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,900;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L19:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,950;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
Le:
resetskill;
set SkillPoint,0;
resetstatus;
set StatusPoint,0;
set BaseLevel,1;
set JobLevel,1;
set StatusPoint,1000;
jobchange 0,1;
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
L_End:
mes "[重置人員]";
mes "恩,隨時歡迎回來找我!";
mes "祝你玩得愉快!";
close;
No:
mes "[重置人員]";
mes "你還沒98等";
close;
} |
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