- Explanation of the item_db.txt file and structure.
ID: Item id
AegisName: Server name to reference the item in scripts and lookups,
should use no spaces.
Name: Name in english for displaying as output for @ and script commands.
Type:
0 Healing item.
2 Usable item.
3 Etc item
4 Weapon
5 Armor/Garment/Boots/Headgear
6 Card
7 Pet egg
8 Pet equipment
10 Ammo (Arrows/Bullets/etc)
11 Usable with delayed consumption (item is lost from inventory
after selecting a target, for use with skills and pet lures)
Buy: Default buying price. When not specified, becomes double the sell price.
Sell: Default selling price. When not specified, becomes half the buy price.
Weight: Item's weight. Each 10 is 1 weight.
ATK: Weapon's attack
DEF: Armor's defense
Range: Weapon's attack range
Slots: Amount of slots the item possesses.
Job: Equippable jobs. Uses the following bitmask table:
Refineable: 1 if the item can be refined, 0 otherwise.
View: For normal items, defines a replacement view-sprite for the item (eg:
Making apples look like apple juice). The special case are weapons
and ammo where this value indicates the weapon-class of the item.