UID1309
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積分926
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推廣次數
閱讀權限10
註冊時間2007-8-15
在線時間 小時
最後登錄1970-1-1
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我把他改成這樣 但是當我上線後 只要一說話就會幫我++ 不管說什麼他就只是一直++而已...
而且也不會自己說話 也不會移動
是不是哪裡有寫錯阿0.0??
只是稍微改了一些字就變這樣了~"~
請求高手幫忙檢查是不是哪裡有錯
ra_temsky.gat,111,96,4 script 小弟弟 1620,{
// hello
Lquote0:
switch(rand(3)) {
case 0: npctalk "打【++】我可以幫你加速天賜唷^^"; break;
case 1: npctalk "有不懂得可以問我唷~我說不一定知道^^"; break;
case 2: npctalk "我知道的有【修裝/重置/百貨公司/倉庫/指令】可以問我唷"; break;
}
end;
// computer
Lquote1:
dispbottom "小弟弟 :已經幫你++囉 "+strcharinfo(0)+" ^^";
skilleffect 29,0; sc_start SC_INCREASEAGI,240000,10;
skilleffect 34,0; sc_start SC_BLESSING,240000,10;
end;
// name
Lquote2:
switch(rand(2)) {
case 0: npctalk "對GM哥哥要有禮貌唷"; break;
case 1: npctalk "這裡的GM是 魂哥"; break;
}
end;
// I remember [email=$@p2$]$@p2$[/email]
Lquote4:
switch(rand(2)) {
case 0: npctalk "嗨嗨∼ "+strcharinfo(0)+" XD"; break;
case 1: npctalk "嗨.. "+strcharinfo(0)+" 加油喔!"; break;
}
end;
// do you remember
Lquote5:
switch (rand(2)) {
case 0: npctalk "你要重置阿~"+strcharinfo(0)+"? 可以找旁邊的重置人員唷"; break;
case 1: npctalk "你要重置阿~"+strcharinfo(0)+"? 可以找旁邊的重置人員唷"; break;
}
end;
// if
Lquote6:
switch(rand(2)) {
case 0: npctalk "開倉庫可以找客服姐姐或買隨地開倉卷唷~"+strcharinfo(0)+".."; break;
case 1: npctalk "你是新手玩家吧"+strcharinfo(0)+"??開倉庫找客服姐姐呀^^"; break;
}
end;
// i dreamt
Lquote7:
switch(rand(2)) {
case 0: npctalk "有不懂的問題可以問我唷~但是你要打字正確^^"; break;
case 1: npctalk "我知道的有【修裝/重置/百貨公司/倉庫/指令】可以問我唷"; break;
}
end;
// dream about
Lquote8:
switch(rand(2)) {
case 0: npctalk "百貨公司在左邊傳點唷~"+strcharinfo(0)+".."; break;
case 1: npctalk "你是新手玩家吧"+strcharinfo(0)+"??百貨公司在左邊傳點唷^^"; break;
}
end;
// hello
Lquote9:
npctalk "修裝備只要輸入@repairall就可以囉.";
end;
// my mother
Lquote10:
switch(rand(2)) {
case 0: npctalk "什麼什麼"+strcharinfo(0)+"你要去那個恐怖地方!?"; break;
case 1: npctalk "人太少根本是個自殺好地方^^"; break;
}
end;
// my father
Lquote11:
switch(rand(2)) {
case 0: npctalk "什麼事情那麼好笑阿?"+strcharinfo(0)+""; break;
case 1: npctalk "說來聽聽阿~"+strcharinfo(0)+"笑成這樣~"; break;
}
end;
// I want
Lquote12:
switch(rand(3)) {
case 0: npctalk "妳找我阿??"+strcharinfo(0)+""; break;
case 1: npctalk "小妹小妹~小妹我在這裡^^"; break;
case 2: npctalk "我是小妹~我以後比較想要當辣妹 希望GM可以幫我改"; break;
}
end;
// I am glad
Lquote13:
switch(rand(2)) {
case 0: npctalk ""+strcharinfo(0)+"你好強耶!!"; break;
case 1: npctalk ""+strcharinfo(0)+"說他自己很強!大夥 扁他XDD"; break;
}
end;
// alike
Lquote17:
switch(rand(2)) {
case 0: npctalk "指令只有開放@die @skillall @repairall唷"+strcharinfo(0)+""; break;
case 1: npctalk "@die @skillall @repairall是目前可使用的指令唷!"+strcharinfo(0)+""; break;
}
end;
// same
Lquote18:
npctalk "再說髒話我就把你埋到土裡面 把頭切開灌水銀喔!! "+strcharinfo(0)+"ˋˊ";
end;
// I was
Lquote19:
switch(rand(2)) {
case 0: npctalk "你要離開我了阿"+strcharinfo(0)+"嗚嗚..."; break;
case 1: npctalk "不要走阿~~~"+strcharinfo(0)+"..../含淚"; break;
}
end;
// default
Lquote41:
if(getgmlevel()>=99){
npctalk "魂哥哥 我幫你全套服務吧" + GetGuildName(@GID) + "";
skilleffect 29,0; sc_start SC_INCREASEAGI,99999999,10;
skilleffect 34,0; sc_start SC_BLESSING,99999999,10;
skilleffect 361,0; sc_start SC_ASSUMPTIO,99999999,5;
skilleffect 68,0; sc_start SC_ASPERSIO,99999999,5;
skilleffect 234,0; sc_start SC_CP_WEAPON,99999999,5;
skilleffect 235,0; sc_start SC_CP_SHIELD,99999999,5;
skilleffect 236,0; sc_start SC_CP_ARMOR,99999999,5;
skilleffect 237,0; sc_start SC_CP_HELM,99999999,5;
npcwalkto 91+rand(10),91+rand(10);
}
end;
OnInit:
defpattern 1, "([^:]+):.*\\s151661489.*", "Lquote0";
defpattern 1, "([^:]+):.*\\s++.*", "Lquote1";
defpattern 1, "([^:]+):.*\\sGM.*", "Lquote2";
defpattern 1, "([^:]+):.*\\s安.*", "Lquote4";
defpattern 1, "([^:]+):.*\\s重置.*", "Lquote5";
defpattern 1, "([^:]+):.*\\s倉庫.*", "Lquote6";
defpattern 1, "([^:]+):.*\\s請問.*", "Lquote7";
defpattern 1, "([^:]+):.*\\s商店街.*", "Lquote8";
defpattern 1, "([^:]+):.*\\s修裝.*", "Lquote9";
defpattern 1, "([^:]+):.*\\s哈.*", "Lquote11";
defpattern 1, "([^:]+):.*\\s指令.*", "Lquote17";
defpattern 1, "([^:]+):.*\\s幹.*", "Lquote18";
defpattern 1, "([^:]+):.*\\s靠.*", "Lquote18";
defpattern 1, "([^:]+):.*\\s操.*", "Lquote18";
defpattern 1, "([^:]+):.*\\s我要下了.*", "Lquote19";
defpattern 1, "([^:]+):.*\\s我是魂哥.*", "Lquote41";
activatepset 1;
end;
OnTimer20000:
setnpctimer 0,"小弟弟";
startnpctimer;
npctalk "打【++】我可以幫你加速天賜唷^^";
npctalk "我知道的有【修裝/重置/百貨公司/倉庫/指令】可以問我唷";
npcwalkto 91+rand(10),91+rand(10);
close;
end;
}
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我還有一個問題
關於小敵的"隨機得到cash點數 物品版"
我想把這個功能改到金幣上面
為什麼他說語法錯誤?? (註: 我是用EA 12921版)
↓原本的
670,Gold_Coin_Moneybag,金幣袋子,2,100000,,400,,,,,0xFFFFFFFF,7,3,,,,,,{ set
#CASHPOINTS,#CASHPOINTS +rand(30,50); dispbottom "您的 CASH
點數已累積 " + #CASHPOINTS + " 點。"; },{},{}
↓更改到金幣後
671,Gold_Coin,金幣,3,10000,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ set
#CASHPOINTS,#CASHPOINTS +rand(1,80); dispbottom "您的 CASH
點數已累積 " + #CASHPOINTS + " 點。"; },{},{}
原本的跟更改過後的伺服器都說是語法錯誤..
[ 本帖最後由 雪之夜 於 2008-9-14 11:27 AM 編輯 ] |
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