UID102770
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積分19260
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推廣次數
閱讀權限30
註冊時間2008-8-27
在線時間 小時
最後登錄1970-1-1
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問題1.
// 玩家死亡懲罰設定
// 0 = 無
// 1 = 失去目前等級到下次升級所需經驗值的一定比率,此比率在下面設定
// 2 = 失去現有經驗值的一定比率,此比率在下面設定
death_penalty_type: 1
// Base 經驗值懲罰比率 (100 等於他們的經驗值 1%)
death_penalty_base: 100
// Job 經驗值懲罰比率 (100 等於他們的經驗值 1%)
death_penalty_job: 100
----------------------------------玩家死亡後會不掉1%說----------------------------------
問題2.
prontera.gat,164,171,4 script 毒藥瓶換購員 808,{
mes "[毒藥瓶換購員]";
mes "你好,我是毒藥瓶換購員,如果你是十字刺客他對你幫助很大唷。";
mes "我可以為你製作一個毒藥瓶。";
mes "不過要用一些東西來換哦!";
next;
menu "我來換毒藥瓶",LCW1,"查看毒藥瓶原料",LNW1;
//毒藥瓶
LCW1:
if (countitem(713)<@number) goto LCNoTask;
if (countitem(937)<@number) goto LCNoTask;
if (countitem(939)<@number) goto LCNoTask;
if (countitem(952)<@number) goto LCNoTask;
if (countitem(972)<@number) goto LCNoTask;
if (countitem(7033)<@number) goto LCNoTask;
if (countitem(657)<@number) goto LCNoTask;
if (Zeny<0) goto LCNoTask;
mes "[毒藥瓶換購員]";
mes "那請給定個數量吧,在提示框裡輸入你要換取的數量。";
next;
input @number;
mes "[毒藥瓶換購員]";
mes "你已經收集毒藥瓶所需原料了,";
mes "這是你要的毒藥瓶。";
mes "下次有空再來找我。再見!";
emotion 15;
delitem 713,@number;
delitem 937,@number;
delitem 939,@number;
delitem 952,@number;
delitem 972,@number;
delitem 7033,@number;
delitem 657,@number;
getitem 678,@number;
set Zeny,Zeny 0;
close;
//毒藥瓶
LNW1:
mes "[毒藥瓶換購員]";
mes "毒藥瓶:";
mes "1個毒牙,";
mes "1個仙人掌刺,";
mes "1個毒蘑菇孢,";
mes "1個卡勒波迪藥水,";
mes "1個菠瑟克藥水,";
mes "1個空瓶,";
mes "1個蜂針。";
close;
//任務未完成
LCNoTask:
mes "[毒藥瓶換購員]";
mes "對不起,您未收集全毒藥瓶所需原料,";
mes "收集完之後再來吧。再見!";
close;
}
--------------------------------這個腳本npc跑不出來,我改過了也是跑不出來,是EA的沒錯,但怪怪的....
問題3.
yuno_in02.rsw,101,60,5 script 等級排行員 778,{
mes "[等級排行員]";
mes "您好,我是仙境傳說玩家等級排行員";
mes "我將對登記成功的玩家進行等級排名";
mes "排名順序將會依據玩家等級與經驗值";
mes "同一玩家等級未提升前只能登記一次";
next;
menu
"我要登記", LVplace_RECORD,
"觀看排名", LVplace_VIEW,
"取消", LVplace_CANCEL;
LVplace_RECORD:
set @Llvtemp, Llv;
set @LVplace_LVtemp, baselevel;
set @LVplace_EXPtemp, baseexp;
set @LVplace_Nametemp$, strcharinfo(0);
if (@LVplace_Uppertemp == 2) goto LVplace_COMPOUT2;
if (@LVplace_Nametemp$ == $LVplace_Name10$) goto LVplace_SAME10;
if (@LVplace_Nametemp$ == $LVplace_Name9$) goto LVplace_SAME09;
if (@LVplace_Nametemp$ == $LVplace_Name8$) goto LVplace_SAME08;
if (@LVplace_Nametemp$ == $LVplace_Name7$) goto LVplace_SAME07;
if (@LVplace_Nametemp$ == $LVplace_Name6$) goto LVplace_SAME06;
if (@LVplace_Nametemp$ == $LVplace_Name5$) goto LVplace_SAME05;
if (@LVplace_Nametemp$ == $LVplace_Name4$) goto LVplace_SAME04;
if (@LVplace_Nametemp$ == $LVplace_Name3$) goto LVplace_SAME03;
if (@LVplace_Nametemp$ == $LVplace_Name2$) goto LVplace_SAME02;
if (@LVplace_Nametemp$ == $LVplace_Name1$) goto LVplace_SAME01;
if (@Llvtemp < $Llv10) goto LVplace_COMPOUT;
if (@Llvtemp == $Llv10 && @LVplace_LVtemp < $LVplace_LV10) goto LVplace_COMPOUT;
if (@Llvtemp == $Llv10 && @LVplace_LVtemp == $LVplace_LV10 && @LVplace_EXPtemp <= $LVplace_EXP10) goto LVplace_COMPOUT;
set $Llv10, @Llvtemp;
set $LVplace_LV10, @LVplace_LVtemp;
set $LVplace_EXP10, @LVplace_EXPtemp;
set $LVplace_Name10$, @LVplace_Nametemp$;
LVplace_COMP09:
if ($Llv10 < $Llv9) goto LVplace_COMPOK;
if ($Llv10 == $Llv9 && $LVplace_LV10 < $LVplace_LV9) goto LVplace_COMPOK;
if ($Llv10 == $Llv9 && $LVplace_LV10 == $LVplace_LV9 && $LVplace_EXP10 <= $LVplace_EXP9) goto LVplace_COMPOK;
set @Llvtemp, $Llv9;
set @LVplace_LVtemp, $LVplace_LV9;
set @LVplace_EXPtemp, $LVplace_EXP9;
set @LVplace_Nametemp$, $LVplace_Name9$;
set $Llv9, $Llv10;
set $LVplace_LV9, $LVplace_LV10;
set $LVplace_EXP9, $LVplace_EXP10;
set $LVplace_Name9$, $LVplace_Name10$;
set $Llv10, @Llvtemp;
set $LVplace_LV10, @LVplace_LVtemp;
set $LVplace_EXP10, @LVplace_EXPtemp;
set $LVplace_Name10$, @LVplace_Nametemp$;
LVplace_COMP08:
if ($Llv9 < $Llv8) goto LVplace_COMPOK;
if ($Llv9 == $Llv8 && $LVplace_LV9 < $LVplace_LV8) goto LVplace_COMPOK;
if ($Llv9 == $Llv8 && $LVplace_LV9 == $LVplace_LV8 && $LVplace_EXP9 <= $LVplace_EXP8) goto LVplace_COMPOK;
set @Llvtemp, $Llv8;
set @LVplace_LVtemp, $LVplace_LV8;
set @LVplace_EXPtemp, $LVplace_EXP8;
set @LVplace_Nametemp$, $LVplace_Name8$;
set $Llv8, $Llv9;
set $LVplace_LV8, $LVplace_LV9;
set $LVplace_EXP8, $LVplace_EXP9;
set $LVplace_Name8$, $LVplace_Name9$;
set $Llv9, @Llvtemp;
set $LVplace_LV9, @LVplace_LVtemp;
set $LVplace_EXP9, @LVplace_EXPtemp;
set $LVplace_Name9$, @LVplace_Nametemp$;
LVplace_COMP07:
if ($Llv8 < $Llv7) goto LVplace_COMPOK;
if ($Llv8 == $Llv7 && $LVplace_LV8 < $LVplace_LV7) goto LVplace_COMPOK;
if ($Llv8 == $Llv7 && $LVplace_LV8 == $LVplace_LV7 && $LVplace_EXP8 <= $LVplace_EXP7) goto LVplace_COMPOK;
set @Llvtemp, $Llv7;
set @LVplace_LVtemp, $LVplace_LV7;
set @LVplace_EXPtemp, $LVplace_EXP7;
set @LVplace_Nametemp$, $LVplace_Name7$;
set $Llv7, $Llv8;
set $LVplace_LV7, $LVplace_LV8;
set $LVplace_EXP7, $LVplace_EXP8;
set $LVplace_Name7$, $LVplace_Name8$;
set $Llv8, @Llvtemp;
set $LVplace_LV8, @LVplace_LVtemp;
set $LVplace_EXP8, @LVplace_EXPtemp;
set $LVplace_Name8$, @LVplace_Nametemp$;
LVplace_COMP06:
if ($Llv7 < $Llv6) goto LVplace_COMPOK;
if ($Llv7 == $Llv6 && $LVplace_LV7 < $LVplace_LV6) goto LVplace_COMPOK;
if ($Llv7 == $Llv6 && $LVplace_LV7 == $LVplace_LV6 && $LVplace_EXP7 <= $LVplace_EXP6) goto LVplace_COMPOK;
set @Llvtemp, $Llv6;
set @LVplace_LVtemp, $LVplace_LV6;
set @LVplace_EXPtemp, $LVplace_EXP6;
set @LVplace_Nametemp$, $LVplace_Name6$;
set $Llv6, $Llv7;
set $LVplace_LV6, $LVplace_LV7;
set $LVplace_EXP6, $LVplace_EXP7;
set $LVplace_Name6$, $LVplace_Name7$;
set $Llv7, @Llvtemp;
set $LVplace_LV7, @LVplace_LVtemp;
set $LVplace_EXP7, @LVplace_EXPtemp;
set $LVplace_Name7$, @LVplace_Nametemp$;
LVplace_COMP05:
if ($Llv6 < $Llv5) goto LVplace_COMPOK;
if ($Llv6 == $Llv5 && $LVplace_LV6 < $LVplace_LV5) goto LVplace_COMPOK;
if ($Llv6 == $Llv5 && $LVplace_LV6 == $LVplace_LV5 && $LVplace_EXP6 <= $LVplace_EXP5) goto LVplace_COMPOK;
set @Llvtemp, $Llv5;
set @LVplace_LVtemp, $LVplace_LV5;
set @LVplace_EXPtemp, $LVplace_EXP5;
set @LVplace_Nametemp$, $LVplace_Name5$;
set $Llv5, $Llv6;
set $LVplace_LV5, $LVplace_LV6;
set $LVplace_EXP5, $LVplace_EXP6;
set $LVplace_Name5$, $LVplace_Name6$;
set $Llv6, @Llvtemp;
set $LVplace_LV6, @LVplace_LVtemp;
set $LVplace_EXP6, @LVplace_EXPtemp;
set $LVplace_Name6$, @LVplace_Nametemp$;
LVplace_COMP04:
if ($Llv5 < $Llv4) goto LVplace_COMPOK;
if ($Llv5 == $Llv4 && $LVplace_LV5 < $LVplace_LV4) goto LVplace_COMPOK;
if ($Llv5 == $Llv4 && $LVplace_LV5 == $LVplace_LV4 && $LVplace_EXP5 <= $LVplace_EXP4) goto LVplace_COMPOK;
set @Llvtemp, $Llv4;
set @LVplace_LVtemp, $LVplace_LV4;
set @LVplace_EXPtemp, $LVplace_EXP4;
set @LVplace_Nametemp$, $LVplace_Name4$;
set $Llv4, $Llv5;
set $LVplace_LV4, $LVplace_LV5;
set $LVplace_EXP4, $LVplace_EXP5;
set $LVplace_Name4$, $LVplace_Name5$;
set $Llv5, @Llvtemp;
set $LVplace_LV5, @LVplace_LVtemp;
set $LVplace_EXP5, @LVplace_EXPtemp;
set $LVplace_Name5$, @LVplace_Nametemp$;
LVplace_COMP03:
if ($Llv4 < $Llv3) goto LVplace_COMPOK;
if ($Llv4 == $Llv3 && $LVplace_LV4 < $LVplace_LV3) goto LVplace_COMPOK;
if ($Llv4 == $Llv3 && $LVplace_LV4 == $LVplace_LV3 && $LVplace_EXP4 <= $LVplace_EXP3) goto LVplace_COMPOK;
set @Llvtemp, $Llv3;
set @LVplace_LVtemp, $LVplace_LV3;
set @LVplace_EXPtemp, $LVplace_EXP3;
set @LVplace_Nametemp$, $LVplace_Name3$;
set $Llv3, $Llv4;
set $LVplace_LV3, $LVplace_LV4;
set $LVplace_EXP3, $LVplace_EXP4;
set $LVplace_Name3$, $LVplace_Name4$;
set $Llv4, @Llvtemp;
set $LVplace_LV4, @LVplace_LVtemp;
set $LVplace_EXP4, @LVplace_EXPtemp;
set $LVplace_Name4$, @LVplace_Nametemp$;
LVplace_COMP02:
if ($Llv3 < $Llv2) goto LVplace_COMPOK;
if ($Llv3 == $Llv2 && $LVplace_LV3 < $LVplace_LV2) goto LVplace_COMPOK;
if ($Llv3 == $Llv2 && $LVplace_LV3 == $LVplace_LV2 && $LVplace_EXP3 <= $LVplace_EXP2) goto LVplace_COMPOK;
set @Llvtemp, $Llv2;
set @LVplace_LVtemp, $LVplace_LV2;
set @LVplace_EXPtemp, $LVplace_EXP2;
set @LVplace_Nametemp$, $LVplace_Name2$;
set $Llv2, $Llv3;
set $LVplace_LV2, $LVplace_LV3;
set $LVplace_EXP2, $LVplace_EXP3;
set $LVplace_Name2$, $LVplace_Name3$;
set $Llv3, @Llvtemp;
set $LVplace_LV3, @LVplace_LVtemp;
set $LVplace_EXP3, @LVplace_EXPtemp;
set $LVplace_Name3$, @LVplace_Nametemp$;
LVplace_COMP01:
if ($Llv2 < $Llv1) goto LVplace_COMPOK;
if ($Llv2 == $Llv1 && $LVplace_LV2 < $LVplace_LV1) goto LVplace_COMPOK;
if ($Llv2 == $Llv1 && $LVplace_LV2 == $LVplace_LV1 && $LVplace_EXP2 <= $LVplace_EXP1) goto LVplace_COMPOK;
set @Llvtemp, $Llv1;
set @LVplace_LVtemp, $LVplace_LV1;
set @LVplace_EXPtemp, $LVplace_EXP1;
set @LVplace_Nametemp$, $LVplace_Name1$;
set $Llv1, $Llv2;
set $LVplace_LV1, $LVplace_LV2;
set $LVplace_EXP1, $LVplace_EXP2;
set $LVplace_Name1$, $LVplace_Name2$;
set $Llv2, @Llvtemp;
set $LVplace_LV2, @LVplace_LVtemp;
set $LVplace_EXP2, @LVplace_EXPtemp;
set $LVplace_Name2$, @LVplace_Nametemp$;
goto LVplace_COMPOK;
LVplace_SAME10:
if (@Llvtemp <= $Llv10 && @LVplace_LVtemp <= $LVplace_LV10) goto LVplace_SAMEOK;
set $Llv10, @Llvtemp;
set $LVplace_LV10, @LVplace_LVtemp;
set $LVplace_EXP10, @LVplace_EXPtemp;
set $LVplace_Name10$, @LVplace_Nametemp$;
goto LVplace_COMP09;
LVplace_SAME09:
if (@Llvtemp <= $Llv9 && @LVplace_LVtemp <= $LVplace_LV9) goto LVplace_SAMEOK;
set $Llv9, @Llvtemp;
set $LVplace_LV9, @LVplace_LVtemp;
set $LVplace_EXP9, @LVplace_EXPtemp;
set $LVplace_Name9$, @LVplace_Nametemp$;
goto LVplace_COMP08;
LVplace_SAME08:
if (@Llvtemp <= $Llv8 && @LVplace_LVtemp <= $LVplace_LV8) goto LVplace_SAMEOK;
set $Llv8, @Llvtemp;
set $LVplace_LV8, @LVplace_LVtemp;
set $LVplace_EXP8, @LVplace_EXPtemp;
set $LVplace_Name8$, @LVplace_Nametemp$;
goto LVplace_COMP07;
LVplace_SAME07:
if (@Llvtemp <= $Llv7 && @LVplace_LVtemp <= $LVplace_LV7) goto LVplace_SAMEOK;
set $Llv7, @Llvtemp;
set $LVplace_LV7, @LVplace_LVtemp;
set $LVplace_EXP7, @LVplace_EXPtemp;
set $LVplace_Name7$, @LVplace_Nametemp$;
goto LVplace_COMP06;
LVplace_SAME06:
if (@Llvtemp <= $Llv6 && @LVplace_LVtemp <= $LVplace_LV6) goto LVplace_SAMEOK;
set $Llv6, @Llvtemp;
set $LVplace_LV6, @LVplace_LVtemp;
set $LVplace_EXP6, @LVplace_EXPtemp;
set $LVplace_Name6$, @LVplace_Nametemp$;
goto LVplace_COMP05;
LVplace_SAME05:
if (@Llvtemp <= $Llv5 && @LVplace_LVtemp <= $LVplace_LV5) goto LVplace_SAMEOK;
set $Llv5, @Llvtemp;
set $LVplace_LV5, @LVplace_LVtemp;
set $LVplace_EXP5, @LVplace_EXPtemp;
set $LVplace_Name5$, @LVplace_Nametemp$;
goto LVplace_COMP04;
LVplace_SAME04:
if (@Llvtemp <= $Llv4 && @LVplace_LVtemp <= $LVplace_LV4) goto LVplace_SAMEOK;
set $Llv4, @Llvtemp;
set $LVplace_LV4, @LVplace_LVtemp;
set $LVplace_EXP4, @LVplace_EXPtemp;
set $LVplace_Name4$, @LVplace_Nametemp$;
goto LVplace_COMP03;
LVplace_SAME03:
if (@Llvtemp <= $Llv3 && @LVplace_LVtemp <= $LVplace_LV3) goto LVplace_SAMEOK;
set $Llv3, @Llvtemp;
set $LVplace_LV3, @LVplace_LVtemp;
set $LVplace_EXP3, @LVplace_EXPtemp;
set $LVplace_Name3$, @LVplace_Nametemp$;
goto LVplace_COMP02;
LVplace_SAME02:
if (@Llvtemp <= $Llv2 && @LVplace_LVtemp <= $LVplace_LV2) goto LVplace_SAMEOK;
set $Llv2, @Llvtemp;
set $LVplace_LV2, @LVplace_LVtemp;
set $LVplace_EXP2, @LVplace_EXPtemp;
set $LVplace_Name2$, @LVplace_Nametemp$;
goto LVplace_COMP01;
LVplace_SAME01:
if (@Llvtemp <= $Llv1 && @LVplace_LVtemp <= $LVplace_LV1) goto LVplace_SAMEOK;
set $Llv1, @Llvtemp;
set $LVplace_LV1, @LVplace_LVtemp;
set $LVplace_EXP1, @LVplace_EXPtemp;
set $LVplace_Name1$, @LVplace_Nametemp$;
goto LVplace_COMPOK;
LVplace_COMPOK:
mes "[等級排行員]";
mes "恭喜你刷新等級排行榜";
announce "仙境傳說玩家等級排行榜已被刷新了", 15;
set $LVplace_announce,1;
addtimer 5000,"LVplace_Timer01";
close;
end;
LVplace_SAMEOK:
mes "[等級排行員]";
mes "同一個人等級未提升前只能登記一次";
close;
end;
LVplace_COMPOUT:
mes "[等級排行員]";
mes "很抱歉,你的等級與經驗值排不上排行榜";
close;
end;
LVplace_COMPOUT2:
mes "[等級排行員]";
mes "很抱歉,目前不開放被認養的職業登記。";
close;
end;
LVplace_VIEW:
mes "[等級排行員]";
mes "仙境傳說玩家等級排行榜:";
mes "第一名是 " + $LVplace_Name1$;
mes "第一名等級 " + $LVplace_LV1 + ",轉生次數 " + $Llv1;
mes "第二名是 " + $LVplace_Name2$;
mes "第二名等級 " + $LVplace_LV2 + ",轉生次數 " + $Llv2;
mes "第三名是 " + $LVplace_Name3$;
mes "第三名等級 " + $LVplace_LV3 + ",轉生次數 " + $Llv3;
mes "第四名是 " + $LVplace_Name4$;
mes "第四名等級 " + $LVplace_LV4 + ",轉生次數 " + $Llv4;
mes "第五名是 " + $LVplace_Name5$;
mes "第五名等級 " + $LVplace_LV5 + ",轉生次數 " + $Llv5;
mes "第六名是 " + $LVplace_Name6$;
mes "第六名等級 " + $LVplace_LV6 + ",轉生次數 " + $Llv6;
mes "第七名是 " + $LVplace_Name7$;
mes "第七名等級 " + $LVplace_LV7 + ",轉生次數 " + $Llv7;
mes "第八名是 " + $LVplace_Name8$;
mes "第八名等級 " + $LVplace_LV8 + ",轉生次數 " + $Llv8;
mes "第九名是 " + $LVplace_Name9$;
mes "第九名等級 " + $LVplace_LV9 + ",轉生次數 " + $Llv9;
mes "第十名是 " + $LVplace_Name10$;
mes "第十名等級 " + $LVplace_LV10 + ",轉生次數 " + $Llv10;
close;
end;
LVplace_CANCEL:
mes "[等級排行員]";
mes "希望下次能見到您來登記排行榜喔";
close;
end;
}
prontera.gat,161,187,0 script LVplace_Timer01 -1,{
if ($LVplace_announce != 1) end;
set $LVplace_announce,2;
addtimer 5000,"LVplace_Timer02";
announce "玩家等級排行榜:第一名等級 " + $LVplace_LV1 + ",轉生次數 " + $Llv1 + " - " + $LVplace_Name1$, 15;
end;
}
prontera.gat,161,187,0 script LVplace_Timer02 -1,{
if ($LVplace_announce != 2) end;
set $LVplace_announce,3;
addtimer 5000,"LVplace_Timer03";
announce "玩家等級排行榜:第二名等級 " + $LVplace_LV2 + ",轉生次數 " + $Llv2 + " - " + $LVplace_Name2$, 15;
end;
}
prontera.gat,161,187,0 script LVplace_Timer03 -1,{
if ($LVplace_announce != 3) end;
set $LVplace_announce,4;
addtimer 5000,"LVplace_Timer04";
announce "玩家等級排行榜:第三名等級 " + $LVplace_LV3 + ",轉生次數 " + $Llv3 + " - " + $LVplace_Name3$, 15;
end;
}
prontera.gat,161,187,0 script LVplace_Timer04 -1,{
if ($LVplace_announce != 4) end;
set $LVplace_announce,5;
addtimer 5000,"LVplace_Timer05";
announce "玩家等級排行榜:第四名等級 " + $LVplace_LV4 + ",轉生次數 " + $Llv4 + " - " + $LVplace_Name4$, 15;
end;
}
prontera.gat,161,187,0 script LVplace_Timer05 -1,{
if ($LVplace_announce != 5) end;
set $LVplace_announce,6;
addtimer 5000,"LVplace_Timer06";
announce "玩家等級排行榜:第五名等級 " + $LVplace_LV5 + ",轉生次數 " + $Llv5 + " - " + $LVplace_Name5$, 15;
end;
}
prontera.gat,161,187,0 script LVplace_Timer06 -1,{
if ($LVplace_announce != 6) end;
set $LVplace_announce,7;
addtimer 5000,"LVplace_Timer07";
announce "玩家等級排行榜:第六名等級 " + $LVplace_LV6 + ",轉生次數 " + $Llv6 + " - " + $LVplace_Name6$, 15;
end;
}
prontera.gat,161,187,0 script LVplace_Timer07 -1,{
if ($LVplace_announce != 7) end;
set $LVplace_announce,8;
addtimer 5000,"LVplace_Timer08";
announce "玩家等級排行榜:第七名等級 " + $LVplace_LV7 + ",轉生次數 " + $Llv7 + " - " + $LVplace_Name7$, 15;
end;
}
prontera.gat,161,187,0 script LVplace_Timer08 -1,{
if ($LVplace_announce != 8) end;
set $LVplace_announce,9;
addtimer 5000,"LVplace_Timer09";
announce "玩家等級排行榜:第八名等級 " + $LVplace_LV8 + ",轉生次數 " + $Llv8 + " - " + $LVplace_Name8$, 15;
end;
}
prontera.gat,161,187,0 script LVplace_Timer09 -1,{
if ($LVplace_announce != 9) end;
set $LVplace_announce,10;
addtimer 5000,"LVplace_Timer10";
announce "玩家等級排行榜:第九名等級 " + $LVplace_LV9 + ",轉生次數 " + $Llv9 + " - " + $LVplace_Name9$, 15;
end;
}
prontera.gat,161,187,0 script LVplace_Timer10 -1,{
if ($LVplace_announce != 10) end;
announce "玩家等級排行榜:第十名等級 " + $LVplace_LV10 + ",轉生次數 " + $Llv10 + " - " + $LVplace_Name10$, 15;
end;
}
prontera.gat,161,187,0 script LVplace_Event -1,{
OnMinute05:
set $LVplace_announce,1;
initnpctimer;
end;
OnTimer5000:
announce "玩家等級排行榜:第一名等級 " + $LVplace_LV1 + ",轉生次數 " + $Llv1 + " - " + $LVplace_Name1$, 15;
end;
OnTimer10000:
announce "玩家等級排行榜:第二名等級 " + $LVplace_LV2 + ",轉生次數 " + $Llv2 + " - " + $LVplace_Name2$, 15;
end;
OnTimer15000:
announce "玩家等級排行榜:第三名等級 " + $LVplace_LV3 + ",轉生次數 " + $Llv3 + " - " + $LVplace_Name3$, 15;
end;
OnTimer20000:
announce "玩家等級排行榜:第四名等級 " + $LVplace_LV4 + ",轉生次數 " + $Llv4 + " - " + $LVplace_Name4$, 15;
end;
OnTimer25000:
announce "玩家等級排行榜:第五名等級 " + $LVplace_LV5 + ",轉生次數 " + $Llv5 + " - " + $LVplace_Name5$, 15;
end;
OnTimer30000:
announce "玩家等級排行榜:第六名等級 " + $LVplace_LV6 + ",轉生次數 " + $Llv6 + " - " + $LVplace_Name6$, 15;
end;
OnTimer35000:
announce "玩家等級排行榜:第七名等級 " + $LVplace_LV7 + ",轉生次數 " + $Llv7 + " - " + $LVplace_Name7$, 15;
end;
OnTimer40000:
announce "玩家等級排行榜:第八名等級 " + $LVplace_LV8 + ",轉生次數 " + $Llv8 + " - " + $LVplace_Name8$, 15;
end;
OnTimer45000:
announce "玩家等級排行榜:第九名等級 " + $LVplace_LV9 + ",轉生次數 " + $Llv9 + " - " + $LVplace_Name9$, 15;
end;
OnTimer50000:
announce "玩家等級排行榜:第十名等級 " + $LVplace_LV10 + ",轉生次數 " + $Llv10 + " - " + $LVplace_Name10$, 15;
end;
stopnpctimer "LVplace_Event";
end;
end;
}
----------------------------------------這個腳本我也改了很久,但是也跑不出來,是EA的沒錯,但是怪怪的
問題4.
// 組隊模式中經驗值分配
// 當組隊的多位角色分享經驗時,每位隊員都會得到 10% 的額外經驗獎勵
// 此設定若高於 0 則使用不同的經驗獎勵公式. 經驗 = 額外獎勵的經驗×c×(c-1)/10 (c為分享經驗的玩家數)
// 加上額外獎勵的經驗,如果一個隊伍共有25人,分享經驗的為12人,則額外獎勵的經驗為 25×12×11/10 ,即300%,
// 意思就是得到的經驗值將為原經驗值的 430%,每一個分享者將會得到原怪物經驗的35%
party_even_share_bonus: 0
--------------------------------有能人解釋一下這個怎麼使用嗎,我國文不是很好,也有去已解決區找過,但是沒人問過,我想問說如何讓組隊比單人打經驗更高呢??
[ 本帖最後由 小煜 於 2008-11-2 10:20 AM 編輯 ] |
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