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TA的每日心情 | 開心 2021-12-17 05:30 AM |
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簽到天數: 237 天 連續簽到: 1 天 [LV.7]常住居民III
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發表於 2009-3-23 18:14:52
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* mobspawn (<monster name>,<monster ID>,<mapname>,<x>,<y>)
* mobRemove <GID>;
This is used to spawn a monster and return it's Game ID, to be used
in the unit/mobcontrol commands.
Note, I will use the stuff here in the examples for the unitcontrol.
Example(s):
//Spawns a poring named poi poi and put's it's GID in .GID.
set .GID,mobspawn("Poi Poi",1002,"prontera",160,180);
//would kill our poring.
mobRemove .GID; |
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